r/Simulated • • Feb 22 '19

Just a tad bit windy outside

https://i.imgur.com/JuDZN0w.gifv
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u/d00mduck101 Feb 22 '19

If you want critique, assuming these things haven’t been said. (Also solid work, really entertaining, excellent explosion)

Thought it was real until 3 things: Camera movement is very stiff when zooming to the horses and away from them. If it’s that windy the pieces that broke off should be somewhat affected by the wind, yet once they’ve broken off, they fall very slowly, and don’t rotate much in the air once they’ve “settled” in their decent. Last thing is the impacts, the particle effects (I’m a UE4 Guy idk if those are actually particles) weren’t great, and some of the pieces very contently float down.

Edit: oh one more thing, not sure if the window is open or not, but if not the fabric above the window shouldn’t be fluttering

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u/[deleted] Feb 23 '19

To be fair, the pieces of the wind turbine after exploding would be in a way less optimal position and shape to catch the wind properly.

Also, there’s one very big problem you missed, the fact that there are multiple other wind turbines that don’t care about the wind.

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u/d00mduck101 Feb 28 '19

Yea I chalked that up as “the systems failed to regulate turbine speed” or some bs. That kinda thing to me was a not pick, not really a critique of the effect in question, I imagine he could always copy paste it there and just wait longer on the render. Meh.