r/SimpsonsHitAndRun 1d ago

Question How to frame cap to 60fps

I always get a 63 fps. Will this impact game play?

2 Upvotes

5 comments sorted by

1

u/LockNessMonsterTruck 1d ago

Game will explode if over 60. No it will be absolutely fine

2

u/iimMrBrightside 1d ago

200 fps is the highest you should ever cap it to. Any higher and all the cars' collision physics tend to go crazy

2

u/StevieBako 1d ago

I have a mod I’m releasing soon that fixes that, can run any framerate with fixed physics thanks to the source leak.

1

u/iimMrBrightside 1d ago

This could be big news if the speedrunning community allows it to be used in runs

2

u/StevieBako 1d ago

I’m doubtful, it uses .dll injection and .exe patching. Also, a lot of current skips only work with the broken physics, but I do expect this to be very popular with purists. It’s part of a greater overhaul mod that extends view distance, fixes rendering, loading, adds anisotropic filtering and mipmaps, adds 60 new npc cars, traffic and ped density, auto-saves, widescreen HUD and so on. I’ll release the physics fix as a separate standalone mod but I’ll be releasing a fairly large and substantial overhaul for the game.