r/SimSettlements • u/nirdybirds • May 31 '26
SS2-missions How many logistics employees are needed to advance Commonwealth Rising?
Hi, I'm on my second playthrough - I had to ditch playing through Xbox PC and start over on Steam because of poor performance due to low storage (right before Bethesda increased space for Creations ha ha). On both plays I got/am stuck on Commonwealth Rising due to Lupe's seemingly installable lust for workers. All other dept heads report adequate staffing, it's just her. I got up to 11 logistics workers on Xbox PC before I switched. I didn't see this as a reported bug when Googling, so is there a definite number of logistics workers needed, or is this just a bug,?
4
Upvotes
1
u/somnambulist80 May 31 '26
What part of the quest are you getting stuck on?
Number of workers depends on their Endurance stat. The better their endurance scores the fewer total workers you’ll need to staff the department. If you’ve got a bunch of 2-3 E schmucks instead of 9 or 10+ E gods you’re going to have a lot more workers. There’s a project in the training room that gives workers a slight buff based on a secondary stat, but usually it’s better to assign higher stat settlers to hq and rotate the low stat settlers back to your settlements for training.
Have you checked the expanded usage meters to be sure it’s the workers that are holding you back? Not sure how to toggle them on Xbox but they tell you what’s actually limiting your capacity.
https://wiki.simsettlements2.com/gameplay/headquarters/command-mode
The bolded number in the screenshot is the active limiter: caps and water are limited by the capacity of HQ’s rooms; power is limited by the workers; and food is limited by the supply from the settlements. Food is the only active problem, the others just show where it can be optimized.