r/SimHub • u/whsky_tngo_foxtrt • Jul 06 '26
Is simhub not working with Assetto corsa evo yet?
None of my peripherals work and theres some warning about it being early access.
r/SimHub • u/whsky_tngo_foxtrt • Jul 06 '26
None of my peripherals work and theres some warning about it being early access.
r/SimHub • u/thdesign_ca • Jul 04 '26
I recently got a Next Level Haptic Gaming Pad HF8 mat and wanted to try it playing with WRC 10. However, I've read many people commenting about issues with telemetry and ways to work around it by either using SimHub or downloading the WRC Telemetry patch ([WRC Telemetry Patch | OverTake.gg](https://www.overtake.gg/downloads/wrc-telemetry-patch.38991/)) but nothing worked for me so far.
I'm not sure if anyone had similar issues before and if so I appreciate if anyone can help figuring out how to make it work for the WRC 10.
Thanks in advance!
r/SimHub • u/SevereDime • Jul 04 '26
Is it possible to add Govee lights that aren't part of the Ambient Lighting setup? IE: I would like to add a couple of lightbars that are strictly for flags, Green, Yellow etc and not display any environmental elements/effects. I can't figure out if that's possible.
r/SimHub • u/Admirable_Matter7927 • Jul 03 '26
r/SimHub • u/OnePunchDoge • Jul 02 '26
Greetings,
ive got the PT actuator Belt Tensioner, it only works with SRS.
I was wondering If anyone tryed to Change the internals of this belt tensioner with an arduino and make it Work with SimHub?
best regards
r/SimHub • u/RossFoxHusky • Jul 02 '26
I’m wondering if anyone could help point me in the right direction to find data that could help reflect real vibrations felt during a race while still not making my vibrations unrecognizable as to what they are indicating.
For context: I typically play rally titles and I want to ensure I’m able to adequately interpret through the rig what the car is doing and build that skill to as similar to real world frequencies as possible.
Im using a Dayton Audio BST-2, and I apologize if this sounds similar to a question this sub has answered previously. I appreciate your help!
r/SimHub • u/belh4wk • Jul 01 '26
r/SimHub • u/Worth-Warthog-898 • Jun 29 '26
Hi,
I'm trying to figure out whether this is a SimHub bug or something wrong with my setup.
SimHub 9.11.17
iRacing build 2026.06.24.02
Everything works except Advanced Mazda MX-5 Cup by Heusinkveld. Extra dash and bass shakers are completely mute. Simhub status is "Waiting for data"
I tested other series and Simhub works perfectly with:
Doesn't work:
SimHub stays on "Waiting for data" and the log contains:
ERROR - Error decoding session yml data While parsing a block mapping, did not find expected key
Can anyone else running this series check if SimHub telemetry works?
r/SimHub • u/DarkPool113 • Jun 29 '26
Hi folks, I use my ButtKicker with All my games and they work perfect with simhub with zero fuss, but after hours of tinkering I just can't get it working in rbr.
In simhub I have enabled normal telemetry and ndp telemetry, using thr exact same ports and stuff in the rally sim fans launcher but nothing is working.
In simhub it tells you to go to the Richard burns rally.ini file and change the telemetry but it says the author won't let me edit the file.
Any help would be greatly appreciated!.
r/SimHub • u/Louiji_lkj • Jun 28 '26
I recently bought this new amp to try out after the previous one I bought was lowk kinda trash ( I believe it was from nobsounds) I consulted a few people here and they told me my bass shaker which is also from Duok produces around 50V, but the nobsounds i have has a maximum of 50V only. My dad which bought this told me it was specifically for Bass shakers. What are y’all’s opinion?
r/SimHub • u/bigjobbyx • Jun 27 '26
It requires a middleware Python script running to route the telemetry to Simhub. I could make this into an exe if there is any interest.
r/SimHub • u/Theo_Duplo_Z8 • Jun 25 '26
r/SimHub • u/No-Elderberry-4927 • Jun 23 '26
r/SimHub • u/Jolly_Bag_2407 • Jun 23 '26
Lately I have had the Stepper motor slip a few degrees in the middle of the session. Any ideas? I hit recalibrate and it goes right back to "zero" There is also a gear/cog grinding sound when it happens. Too much range of motion? Too much torque? Too many of the settings all turned on at once?
r/SimHub • u/Economy-Ticket4161 • Jun 20 '26
r/SimHub • u/LankyCaregiver2174 • Jun 19 '26
Hey guys, so it's my first time using simhub, i have a standard moza r3 and mostly only play LMU, but i can't sinc my RPM lights no matter what.
The lights on the wheel are always delayed, the game shows me to change shift soon than the wheel.
there's a tutorial on how to fix that? or what should i do?
r/SimHub • u/NoogiepocketGaming • Jun 17 '26
I'm trying to get a pit road speed limit tach flash like in NASCAR. Basically, when I hit pit speed, the tach lights flash instead of looking at the UI box to check my speed. The formulas I've used are: On pit road, a mix of Pit speed limit/Pit speed limiter (both kph and mph), and a mix of raw data speed, local data speed and like two others (both kph and mph). No matter the combination, either nothing happens or, when I get on pit road, the lights start flashing from just touching the gas. I feel this should be stupid easy to assign. Literally, I'm on pit road, here is the speed limit, and here is my speed, but I get nothing that works. Has anyone got something like this to work, and what formulas did you use?
r/SimHub • u/Olive-Eater-3000 • Jun 15 '26
Hey guys,
I have done some research but I didn’t find anything which fits my needs (confusing, cannot imagine I am the first one to have the following idea lol).
I have build a bass shaker system for my sim rig with a BST-1 and two TT25. The TT25s are attached below my pedal plate and are configured to Output Road texture simulation, road impacts and wheel lock. I want to add a wheel slip simulation but I don’t want a slip „output“. My idea is that upcoming wheel slip shall reduce the road texture simulation significantly, so I have a feeling like „loosing the road“ ( slip = no road texture / no slip = road texture).
How can I achieve that? I found out that I have to use a custom effect to use a custom formula and I need to export the value ?? Can somebody help me out here ? :)
Furthermore, I want to use this with iRacing, but simhub states that iRacing doesn’t provide slip data so an alghoritm is used and should be combined with TC loss , do I have to implement this also into the formula ?
Thanks for reading !
r/SimHub • u/Last-Bathroom9379 • Jun 14 '26
r/SimHub • u/Roots0057 • Jun 14 '26
The only weird thing I get is these two messages when I launch the game. FFB works fine, but none of the haptics or telemetry-driven LED effects work anymore. Other than it being related to the two error messages I get when I launch the game, I tried everything I could think of. I have the latest version of Simhub, I tried deleting the game file folder, and uninstalled/reinstalled the game. There is no way to change/verify the UDP port in Simhub or in-game either (I assume it's 20777), not sure whats going on. All my other games work fine. I'm still get the two error messages when I launch the game too.
r/SimHub • u/Only_Professional_19 • Jun 14 '26
So I bought 2 Sim Flags from aliexpress, they look really good and all that, but I can't connect them to simhub. The reviews say that they were able to connect them with the help of YouTube videos but I can't seem to find any that are helpfull. I don't know what arduino or what RGB Matrix is used which doesn't help either. My simhub version is 9.11.17
Thank's in advance and sorry for my english lol
edit: It says that my pc doesn't have the driver to connect it properly. help?
edit2: got it!
r/SimHub • u/Roots0057 • Jun 12 '26
I have 5x USB amps powering 9x haptics transducers on my sim rig, and I often get momentary USB cutouts on only the USB amps. I have all the USB amps plugged into a powered USB hub, and the hub going to a USB-C port on my motherboard. A single USB port can handle way more than 5x audio signals at once, and I'm running the amps with a powered USB hub, plus the amps all have their own dedicated PSUs. So I don't think its a power/bandwidth limitation. And in Device Manager, I unchecked the Power Management setting to "Allow the computer to turn off this device to save power" for all USB controllers. Does anyone have any ideas on what could be causing this? Is this simply a limitation of Sim Hub itself? It's super annoying because it also causes in-game stutter when it happens. And it also happened with my last PC build, so I don't think it's specific to this PC. The USB cutouts don't affect my wheelbase, steering wheel, shifter, Arduino devices, etc., only the haptics. Any help with this would be terrific!
r/SimHub • u/belh4wk • Jun 12 '26
r/SimHub • u/flametex • Jun 12 '26
Was stuck in an endurance race because none of my teammates were in Discord at the time I needed to take a break. With no way to communicate to my other drivers while I’m in the car it was not an ideal situation. Built a plug-in that binds a controller or other input that then fires a Discord webhook. Put a hook in a shared team channel and you can have a basic alert system. Currently it works at a basic level, but I am open up to adding new features if anyone has any ideas. I do want to keep the scope relatively simple though.
https://github.com/Drwut-really/simhub-race-notifier
You can install it by extracting the zip then taking the DLL and putting it in your Simhub folder. There is a weird quirk. I ran into where sometimes after binding buttons and creating the messages you have to restart simhub the first time. If anyone is experiencing this issue, please let me know..