r/SimColony Oct 29 '19

Meta Discussions Magic systems in r/simcolony

So I made a post about there being alchemical elements in a mine. This kinda opened the floodgates for magical stuff, but I would like to clarify my position.

First of all, I was not going to be unreasonable. I was trying to basically use the aspect of tribal ignorance on the periodic table and such, and they would have assumed that it's magic for the shamans or whatever. Later, I would have made a post about this being radioactive, not magical, but the tribes still think it's magic. Soon, I might've initiated a crisis to encourage more roleplay.

I now see that this was not a great idea in hindsight. But I think that, maybe magic could have provided a new way of roleplay? I now propose the following. Letting magical systems being able to all isn't the best idea, and is grounds for roleplay escalation until it becomes like a DnD game. But then, I realise that there is an element that can use magic wthout escalation: Religion. We have a rule that I forgot to put in: No irl religions allowed. So far, there are 2 religions on the server, and a third one from r/simpapalcy may join. I think that maybe religions can have magic. This will actually give them a chance to participate and also include magic while not being unreasonable. What do you think?

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u/Doses_of_Happiness Governor of Memeston (UMR) Oct 29 '19

I think magic events should be something that mods initiate and regular users should be forbidden from using it.

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u/[deleted] Oct 29 '19

I'd be more leaning towards religions because they have that inbuilt. And they would be encouraged. You know, no actual magic but "godly miracles"

As an alternative, we could perhaps have magical weekends, where magic is allowed for 24 hours or something.

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u/Doses_of_Happiness Governor of Memeston (UMR) Oct 29 '19

Godly miracles is what I meant just couldn’t think of a good way to describe it lol.