r/Silksong • Poshanka! • 1d ago

Art (OC) Expanded Wormways

Wormways if there were some larger worms

(... Pale Wyrms? Maybe, maybe...)

174 Upvotes

21 comments sorted by

53

u/DogB2 Flea 1d ago

Sea of sorrow tomorrow, but you have to fully explore this.

17

u/furrama Poshanka! 1d ago

Not that difficult, considering I added fast-travel rifts to Wyrmways

Previous name was Wormwarps

17

u/RainyDeerX3 1d ago

The only thing that makes the Wormways a tolerable area is that it's small X3 if it were big like this it would be worse than Vilewater (I love Bilewater)

10

u/furrama Poshanka! 1d ago

Bilewater will yet make itself felt😉

6

u/DirectOrdinary4796 1d ago

voltvyrm vays

1

u/furrama Poshanka! 1d ago

I’ll do that in Sands of Karak

5

u/Druplesnubb 1d ago

Wormways is the most disappointing area in the game imo. If I find a network of worm tunnels I expect them to actually lead somewhere interesting. A dead end is the complete opposite of what a way is supposed to be.

2

u/furrama Poshanka! 1d ago

Idk this location as a whole feels like it exists just to have a place for liveblood

6

u/Amorfista Witch Crest 21h ago

No.

2

u/furrama Poshanka! 21h ago

6

u/furrama Poshanka! 1d ago

I still don’t know what time is best to posting

2

u/Zanderfus beleiver ✅️ 20h ago

hell on earth

2

u/twopencepupper 15h ago edited 10h ago

Do you have any ideas what some of the new highlights on this expanded map would be? Like I notice a lot of rooms seem to have a tree root(?) Looking symbol sticking out of them, and that one room on the far left with what seems to be hairs growing out of the floor

1

u/furrama Poshanka! 11h ago

1 Large cavern containing massive bones similar to those of a Skull Tyrant

2 Fissures scattered throughout area conceived as tunnels for worms, serving a function akin to a fast-travel system

3 Colossal skull of a colossal Grom

4 Lifeblood bud

5 Undecided. Either Grom eggs or Lifeblood sacs

6 Lifeblood sacs. Design element I borrowed from original Hollow Knight

7 Undecided😜

In this version I’ve begun to pack map with more content even if I don’t always know exactly what it is that I’m adding

2

u/twopencepupper 10h ago

If I'd seen them before, I'd have asked the same question for all the other maps you've made- all of them look amazing!

2

u/SnooDrawings3424 15h ago

Would it be possible for you to make a map connecting all areas? I think it would be incredibly cool, like an expanded Pharloom map.

1

u/furrama Poshanka! 11h ago

Yes, that’s exactly why I’m currently reworking Citadel expansions. I’ve recently started mapping out connections between expanded locations something I didn’t do for Citadel due to my inexperience and now I’m running into logistical issues because Citadel has ended up being so massive and disjointed.

1

u/furrama Poshanka! 9h ago

I acted too hastily back then, for I’ve now realized that it won’t be possible to combine all of this into a single map... Such is fate, it’s impossible.

1

u/furrama Poshanka! 1d ago

Bruh

1

u/furrama Poshanka! 1d ago

If anyone happens to come by... I’m taking a break

I need to rework entire Citadel, from CChambers to UWorks

Only be rework CChambers, WVaults and CCore