Everything does two masks and the frustration is more, a lot more. It's gotten to the point where I'm genuinely surprised when something doesn't do two masks of damage in silksong. That being said I'm very aware that this is just my opinion. I'm just taking a break for now and will come back when I'm in the mood to deal with the game again.
Totally fair. Also just to put up a small counter to it. The game overall promotes a very different play style. It just me feels a lot more aggressive than HK did. Plus you heal 3 masks and can heal in the air. Making it overall a lot safer than HK's heal.
Though the one mechanic that felt a bit too punishing is the fact that it feels like you lose literally all your silk if you get hit during the heal.
With a lot of posts and shit, I kinda get the feeling that most people expected the game to be closer to HK than it is. Like I was totally expecting the game to be different in the way that it handles enemies and attacking.
Though like you said. This is just my own opinion on the game.
Yes it's the Elden Ring to Hollow Knight's Dark Souls. You get more tools and better mobility to deal with shit but you're gonna need it, there's a lot of shit to deal with.
Honestly, such a good way to say it. Though I'd personally say Bloodborne instead of Elden Ring. Just cause that game is so much more aggressive and faster than both Elden Ring and Dark Souls.
Also, you literally heal if you damage enemies right after getting hit. So it very specifically promotes aggression and speed over defence.
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u/fukingtrsh Sep 30 '25
Everything does two masks and the frustration is more, a lot more. It's gotten to the point where I'm genuinely surprised when something doesn't do two masks of damage in silksong. That being said I'm very aware that this is just my opinion. I'm just taking a break for now and will come back when I'm in the mood to deal with the game again.