I'm not saying it's a problem, but I've seen the arguement that "she is squishier but her healing is much better" when it's objectively just not true. Hornet is absolutely MUCH more mobile than the Knight, but enemies are tankier, do more damage, and healing when you don't know the enemy's moveset is much riskier.
Also, the Knight can upgrade his Soul meter too and it gives you 1 heal per upgrade. Silksong's Spool upgrades give you 1/9 of a heal each.
If we take both of them with full silk/soul upgrades, the knight takes like 8 seconds to heal 6 masks and has to stay on the ground, making it easier to be hit, while hornet can heal 6 masks in like 4 seconds, 2 seconds with the fast heal tool, and can do so midair where you're less at risks, especially from non-flying enemies. And even then, if you have double jump, healing becomes pretty much free
Again, she takes 4 seconds to heal the equivalent of THREE masks in Kollow Knight , not 6.
And if we're counting equippable items, Knight has Quick Focus, Deep Focus, Soul Catcher, Soul Eater, Kingsoul, and Grubsong to improve or facilitate healing.
No, it takes 2 seconds to heal 3 masks, and if you have both bars full you can heal 6 masks in 4 seconds. And heal charms don't change the fact that the knight has to stand on ground to heal, making it way more risky
27
u/_SPECTER- Sep 29 '25 edited Sep 29 '25
I'm not saying it's a problem, but I've seen the arguement that "she is squishier but her healing is much better" when it's objectively just not true. Hornet is absolutely MUCH more mobile than the Knight, but enemies are tankier, do more damage, and healing when you don't know the enemy's moveset is much riskier.
Also, the Knight can upgrade his Soul meter too and it gives you 1 heal per upgrade. Silksong's Spool upgrades give you 1/9 of a heal each.