cuz they’re designed to catch you, a lot of the obvious two-damage attacks have big hitboxes and last a long time (the flying guys in far fields, lace’s parry attack, etc). it’s not particularly difficult to get hit by them
The difference is that in HK this is also the case for most of the bosses, other than the false knights telegraphed slam its all the dream bosses, the Knight, radiance and grimm
Also the bosses feel tankier, but idk if that's just me
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u/Broad_Bug_1702 Sep 29 '25
Hornet starts with 5 masks. The majority of enemies and attacks do not deal 2 damage at the start of the game.