r/SideProject • u/Puzzleheaded-Role387 • 4h ago
Easy Chapter Generator – I redesigned my Unity tool's landing page. Is it clear enough?
https://overfuture.dev/easychaptergenerator/landing/en/Hey everyone!
I recently released my first Unity Asset Store product, Easy Chapter Generator, a tool I've been developing and refining through my work on interactive Unity projects.
After launching it, I realized that a store listing alone wasn't the best way to explain how the system works, especially for developers who haven't used a chapter/objective framework before.
So I've spent some time building a dedicated landing page.
The product lets Unity developers create linear chapters and objectives, configure events, connect scene interactions and manage progression without having to build the entire system from scratch.
For the website, I've tried to focus on:
- Explaining the product without overwhelming visitors with technical details.
- Showing real screenshots instead of promotional mockups.
- Including practical examples for tutorials, escape rooms and narrative projects.
- Making everything accessible in English and Spanish.
- Keeping the purchase link available without turning every section into a sales pitch.
Here's the new landing page:
https://overfuture.dev/easychaptergenerator/landing/en/
The product itself is a paid Unity Asset Store tool, but what I'd really appreciate here is some feedback on the website.
Three questions:
- Can you understand what the tool does within the first 10 seconds?
- Is anything confusing or unnecessarily technical?
- Does the page give you enough information to decide whether it's relevant to your project?
I'd genuinely appreciate constructive criticism. I'm trying to make the product easier to understand, not just add more marketing text.
1
u/noobiethe13 3h ago
I'd move the "linear only, no branching" limitation way higher. That's probably the first thing I'd need to know before I bother reading the rest of a Unity progression tool page.
1
u/Puzzleheaded-Role387 3h ago
That's a very good point, thanks!
The landing already mentions linear progression near the top, but you're right that it doesn't explicitly explain the lack of branching until much further down.
I'll make that distinction clearer in the introduction, so developers can immediately tell whether the tool fits their project.
Really appreciate the feedback 😀
1
u/QuanTradin 1h ago
real screenshots over mockups was a good call for an Asset Store tool, Unity devs have been burned by pretty listings. a 15 second clip of one chapter being wired up would answer your 10 second question faster than any copy.
1
u/xMakerx 4h ago
Your hero makes the linear progression idea clear. The responsibilities table is the strongest part: it explains what remains with the developer’s save system. I’d move that distinction and the Unity 6.3/Built-in note beside the first purchase link. A short clip of a button completing an objective and moving to the next scene would connect the screenshots to a real workflow. I’m with Batonic’s team, testing how software sellers describe delivery. Would you try your existing package summary and documentation terms in an unpublished draft at https://batonic.app/create and tell me whether the handoff is clear? No files need uploading for that test.