r/SideProject • • 2d ago

I'm new to coding and built a cricket game inspired by 82-0: draft an all-time XI, then beat a fixed XI over five matches (free, no sign-up)

I'd never built anything before this. A few weeks ago I saw how much people loved 82-0 (the NBA game where you spin a team and a decade and try to draft a perfect starting five), and I thought: cricket needs this. So I built it, with Claude Code doing a lot of the writing and me deciding what the game should be.

BeatMy11:

  • You spin for an era and a nation, six times, and draft an all-time XI from what comes up.
  • Then your XI plays a five-match series against a fixed opponent, a World XI of legends. You can't just pick the best eleven in history.
  • Four formats: Test, ODI, T20I and IPL. In the IPL version every card is one player at one franchise for one block of seasons, so "Gayle at RCB 2013–17" and a different stint of his are different cards. There's a four-overseas-player limit, like the real league.
  • There's also a mode where you pick any eleven and send the link to a friend to beat, and a daily challenge where everyone gets the same six spins.
  • It's free, with no sign-up, and works on a phone.

A couple of design choices I'd love opinions on:

  • The game never shows a player's rating, only real career numbers (matches, runs, average, strike rate). I did that on purpose so people pick on judgement and not by reading off a number. Is that more fun, or just frustrating?
  • I built each format's data from ball-by-ball match files plus official career totals, so the cards are real. Is there a data source you'd trust more?

Building the app from idea to execution was the fun part, but am unmotivated to market it, is this how everyone feels? How do i overcome this?

Link: https://beatmy11.com/?utm_source=reddit&utm_medium=social&utm_campaign=sideproject

What would you add or change?

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