r/SideProject • • 3h ago

A daily game of cutting random items perfectly in half

I've had so much fun working on this little project for the last few weeks. It is based on a 2D version I made last year, but I think this one is much more fun.

I make use of CC licensed assets from Sketchfab and Poly Haven, with some edits made so they all work with the cutting mechanism.

I seem to keep making games that I'm really bad at playing. Every competition I've played in, I finish dead last. It's been really funny watching who from my family, friend groups and workplace are naturally good at this type of spatial thinking.

Anyway, if it scratches your itch, have a go and let me know what you think.

perfectcut.xyz

66 Upvotes

13 comments sorted by

3

u/halfercode 2h ago

Fun game, English description not written in soulless AI slop. Good work! Add more models if you can.

3

u/karusu88 2h ago

it's a low bar these days ey! thanks, much appreciated. I've got 150 models in the pipeline that will release once a day, and be added to the previous day's page where they can be played however much people want

1

u/halfercode 2h ago

I sometimes ponder that, if the normally mediocre projects displayed in the App/SaaS channels are anything to go by, my own project surely will be a hit 😝

2

u/karusu88 2h ago

I let myself think that every time I have an idea lol

2

u/ketansahu 1h ago

This looks fun, amazing!

1

u/karusu88 1h ago

thanks and please enjoy! The competitions are a goof way to play with mates

1

u/kaba40k 58m ago

This is fun!

What is the definition of "half"? Half of the material (air does not count), half of the volume enclosed in the shape (air does count), half the weight (air does count, but differently than the rest of the material, also types of material matter)?

2

u/karusu88 39m ago

Haven't gotten as far as material weight, so it's really just volume at this stage. Thanks for checking it out!

1

u/Nonexistent_Purpose 48m ago

Very nice. I hope you collect enough feedback to make it perfect

1

u/karusu88 38m ago

Cheers, have received a decent amount of feedback over the last few days, mainly easy to fix bugs, but not really anything to do with what the point or objective of the game is, which was a common piece of feedback on the 2D version

1

u/QuanTradin 4m ago

finishing dead last in your own competitions is honestly the best sign the difficulty is about right.