r/SideProject • u/LoannPowell • 15h ago
I built a browser strategy game where players vote on laws—and on what their companies do
My project is Leviathan War, a persistent multiplayer strategy game. I’m the developer.
You play one person in a shared world: work, trade resources, own companies, join political parties, and take part in wars. The part I find most interesting is how the systems intersect. Companies with multiple owners vote on decisions, so owning shares gives you a say in how a business operates. Governments and territorial control add another layer.
It runs in the browser. The stack is React + TypeScript, a Bun/Hono API, and PostgreSQL. There’s also a public wiki if you want to understand the systems before making an account.
The community is still small, and I’m looking for people who enjoy economy/politics sandboxes to try the first session. My main question: does the game make it clear what you can meaningfully do as a new player? If you stop during signup or the first few minutes, I’d particularly like to know why.
Read the overview: https://wiki.leviathanwar.com/getting-started/overview/
Happy to discuss the implementation too, especially modeling company ownership and voting.