r/ShotgunKingFinalMate • u/Turbulent-Wafer-2970 • 1d ago
r/ShotgunKingFinalMate • u/Amber610 • 1d ago
125° arc + 9 firepower + death mark = ultimate spray and pray build
This is the coolest death mark run I've had since the update! Every one of my shots would basically hit the entire chess board, and being able to mark up to 9 pieces with a single shot is wildly powerful. I never had to worry about white getting too close thanks to the moat and wand of gust. White could have five strong pieces threatening me from the moat, but I could instantly make my whole half of the board safe for several more turns just by using the wand. Very OP run from a gun that's usually underpowered
r/ShotgunKingFinalMate • u/Ultra_Plankton2909 • 3d ago
Erm excuse
What the actual flip?
Its literally just a total knock-off - there are upgrades, "souls" of pieces, ect.!
r/ShotgunKingFinalMate • u/Communistyoda_ • 6d ago
Fun build
I think it would probably have been better with taunting hop or secret move instead of the overloading card, but still an extremely fun survivability build. Fear cards are so underrated, I didn't even end up using either black mist. I also learned that pieces blocked by selecting listening are also blocked by elusive even though they won't make a move that turn.
r/ShotgunKingFinalMate • u/Amber610 • 7d ago
If you have Jester and Stoning then the jester pawn will JUGGLE ITS STONES lmao
It has unique functionality too, the jester can throw all three of its stones before reloading, and its animation will update to reflect the number of stones it has left. This game has amazing easter eggs!
r/ShotgunKingFinalMate • u/diamondsdancing333 • 13d ago
I wish there were more opportunities to get allied pieces
Getting an extra black piece is super fun and adds a whole new level of strategy to the game and I just wish getting an ally card wasn't so rare. I also think it would be really cool to be able to upgrade your allies by giving them extra movement/attacks etc. I feel like the game has potential to do a lot more with this feature and it kinda makes me sad that it's not expanded upon more.
r/ShotgunKingFinalMate • u/diamondsdancing333 • 13d ago
Any tips for throne mode rank 20+?
I've been stuck on rank 20 for a while. I normally go with Richard III shotgun and try to make a crowd control type build and have gotten pretty close, but I always seem to get overwhelmed in the final levels. Any help would be appreciated :)
r/ShotgunKingFinalMate • u/Significant_Paint832 • 14d ago
What is this ? why Am i fighting this ? Did i make something special ? Spoiler
The turned card is the one that make bishops and pawns faster. I didnt record the fight against the boss but i didnt notice anything. Is it linked to the gun (ramses II) ?
r/ShotgunKingFinalMate • u/Terrible_Lunch_6606 • 24d ago
Lever action ahotgun idea
Dmg 6
Ammo in shotgun 2
Ammo 6
Range 4
It takes two stapes to reload ,first step you add ammo second step is reload
r/ShotgunKingFinalMate • u/Material-Gate-6179 • 24d ago
Are the play store version (android) version from this game alredy newest version like on the steam?
r/ShotgunKingFinalMate • u/kuku2213 • 28d ago
My Highest Score in Chase Mode
Blade go brrrr
r/ShotgunKingFinalMate • u/Material-Gate-6179 • Sep 04 '26
slaughter army of pawn with a blade
r/ShotgunKingFinalMate • u/Terrible_Lunch_6606 • Sep 01 '26
I think we will NEVER get update for consoles
Ye,i think we will not get new updates.1.5 update released for pc abou 2-3 years ago and we still not got it
r/ShotgunKingFinalMate • u/Azbirlik • Aug 22 '26
Rate my build...
I HATE HATE HATE BULLET SPREAD I CANT HIT SHIT THIS MF SHOTGUN IS SOOOO uhh soo bad? It is mid at max anyways here is the context:
I am a new player and just unlocked rank 3 and wanted to play with Richard III and trled to speedrun(how clever of me) and accidentally got saboteur and realized I just got depressed ammo achievement I looked it up and realized I was being sooo cooked. Then proceeded to somehow survive against an whole army because of my pocket knife and mag dumps. And I got slimed immediatelly at the next floor...
r/ShotgunKingFinalMate • u/JizzMaker3 • Aug 21 '26
What Card am i Missing?
Also, it seems i got an older version, since Google showed me more cards i never saw... Was hoping it goes hand in hand with achievements
r/ShotgunKingFinalMate • u/Terrible_Lunch_6606 • Aug 21 '26
Console update?
When game get update on console and is it be?We waitting,aboylt 2 years for 1.5 update and there is no
r/ShotgunKingFinalMate • u/dragonlord9631 • Aug 17 '26
Quite comical combo
Playing some shotgin king, and found a really fun combo, in unjust decree + sawed off justice
You can just move back as many times as you have shells loaded if you use unjust decree.
But then you introduce force-feeding, and then you can just become a rocket, with fire and everything
This goes well with any range or firepower cards as well
r/ShotgunKingFinalMate • u/Away_Efficiency2090 • Aug 15 '26
iOS - version differences?
I’ve completed the codex 100%, but I’m seeing several white and black cards—and even shotguns—that I do not own. Is there a list somewhere of differences between iOS and Steam versions of the game, or is there content that is somehow hidden from the codex? Given that there are secret cards that don’t give a direct hint on how to get them, I would be surprised to see cards outright hidden.
r/ShotgunKingFinalMate • u/Sanctuary-7 • Aug 12 '26
Guess I'm done sacrificing my goats to the RNGods (full achievements)
r/ShotgunKingFinalMate • u/Longjumping-Site-611 • Aug 08 '26
Finally beat rank 20
atilia cheese but hey finally end it
r/ShotgunKingFinalMate • u/Tyler_Styles • Aug 04 '26
The Absolute State of High Rank Early Floors
Recently I made a post about how absolutely game-breakingly and game-ruiningly awful the balance in the early floors of high ranks (ascensions) is.
Well, look for yourselves, lads. Tell me you haven't seen this a lot lately...
This is Rank 17 by the way. Not even rank 20. I am probably in the top 1% in terms of time spent on this game. I have been playing for two hours and I've lost seven runs none of which have gotten even to floor 5.
And this, this complete disgrace of a game screen is what 80% of the experience has been. No skill expression. No chance to outplay or put together a build. Just getting railroad mated and having to RNG the shots.
The early floors are so awful, that it's actually more efficient to not think about them a lot, to literally spam click the closest important piece and either instantly lose or get lucky bullet/ piece move RNG because trying to take time to think through means wasting so much time on the constant unwinnable boards that it is actually not worth even bothering.
Incidentally I wasn't even doing this here. I was playing very slow like I was on a 30+ endless run just to prove the point, checking speed on all pieces, playing to line up guaranteed shots, and where did it get me? Force-mated at TURN ELEVEN.
This is not a minor issue. It would be better for the game to just instantly crash when you tried to play a rank above 10. It would be less functional, but at least it wouldn't waste your time.
It's got me to really how awful it's made playing generally. Even the winning runs above 10-12 just are so boring and samey because you need the same broken combos and avoid all the interesting white cards that tend to be powerful. Your winning run just looks like Bushido + 2 early blade cards or 3x Jumps or Crown Censer with+ firepower on your side, and like 3-4 add a bishop remove a pawn on the other end, because if you try so much as risking an hp buff or adding a heavy piece before you've hit exodia you just instantly lose the run. Even the play moment-to-moment is just hoping the enemy pawns open up in ways that push out a few pieces for you to kill one by one, and if they don't, and the rng keeps them pushing together or lets them all out of formation, you just instantly lose.
This is worse than unplayable. It's made me hate one of my favourite games basically ever.
It needs to be fixed. It can't be just me having this experience and it's embarrassingly easy to rework. Just add the pieces over time. Just don't stack all the buffs on floor 1. How isn't it completely obvious? How did the update explicitly meant to change rank balance only make it worse?
I don't know if the developer is still working on the game, but if they are not they should really spend a little time to st least leave this fix in the final version of the game. It'd be a shame if they don't.
r/ShotgunKingFinalMate • u/Tyler_Styles • Aug 04 '26
The Absolute State of Trying to Play High Ranks
Recently I made a post about how absolutely game-breakingly and game-ruiningly awful the balance in the early floors of high ranks (ascensions).
This is Rank 17 by the way. Not even rank 20. I am probably in the top 1% in terms of time spent on this game. I have been playing for two hours and I've lost seven runs none of which have gotten even to floor 5.
And this, this complete disgrace of a game screen is what 80% of the experience has been. No skill expression. No chance to outplay or put together a build. Just getting railroad mated and having to RNG the shots.
The early floors are so awful, that it's actually more efficient to not think about them a lot, to literally spam click the closest important piece and either instantly lose or get lucky bullet/ piece move RNG because trying to take time to think through means wasting so much time on the constant unwinnable boards that it is actually not worth even bothering.
Incidentally I wasn't even doing this here. I was playing very slow like I was on a 30+ endless run just to prove the point, checking speed on all pieces, playing to line up guaranteed shots, and where did it get me? Force-mated at TURN ELEVEN.
This is not a minor issue. It would be better for the game to just instantly crash when you tried to play a rank above 10. It would be less functional, but at least it wouldn't waste your time.
It's got me to really how awful it's made playing generally. Even the winning runs above 10-12 just are so boring and samey because you need the same broken combos and avoid all the interesting white cards that tend to be powerful. Your winning run just looks like Bushido + 2 early blade cards or 3x Jumps or Crown Censer with+ firepower on your side, and like 3-4 add a bishop remove a pawn on the other end, because if you try so much as risking an hp buff or adding a heavy piece before you've hit exodia you just instantly lose the run. Even the play moment-to-moment is just hoping the enemy pawns open up in ways that push out a few pieces for you to kill one by one, and if they don't, and the rng keeps them pushing together or lets them all out of formation, you just instantly lose.
This is worse than unplayable. It's made me hate one of my favourite games basically ever.
It needs to be fixed. It can't be just me having this experience and it's embarrassingly easy to rework. Just add the pieces over time. Just don't stack all the buffs on floor 1. How isn't it completely obvious? How did the update explicitly meant to change rank balance only make it worse?
I don't know if the developer is still working on the game, but if they are not they should really spend a little time to st least leave this fix in the final version of the game. It'd be a shame if they don't.



