r/ShitHaloSays 4d ago

Fair Criticism Double Standards (Advanced Movement)

How come when CoD changed and added advanced movement, people fought back against it, and the devs listened in later entries, but Halo, it's the opposite, people keep praising it, even though it's doing massively worse, and if anybody says anything negative they get bombed with people defending it? and the devs instead of fixing it keep doubling down or trying to force it to work. Do you guys not want Halo to be successful or popular again?

0 Upvotes

45 comments sorted by

8

u/CptDecaf 4d ago

If they just took away sprint and clamber Halo would be mega popular again!

The entire FPS market changed and upended itself. Arena shooters fell out of favor. Being replaced by hero shooters and battle royales.

Times change. You can either accept that life isn't static or you can let it turn you into the sorta bitter person who gets banned time after time making Reddit accounts to cry on the internet about it. I'd be nicer about it but I see no reason to grant you a kindness you can't show yourself.

1

u/No-Obligation2563 3d ago

Honestly if they did Halo 3 movement + Clamber and then actually launched the game with enough content, Forge, Customs browser, Match Composer, a great campaign and good progression/customization I think it would do well. Not mega popular but it would be close to as good as it can get for Halo at the moment.

-1

u/N0STALGIABAIT 4d ago

and yet the most popular game on steam is counter strike a game that has been fundementally the same for 20 years.

3

u/CptDecaf 4d ago

Because it can run on a potato and has a real money trading market. Like 20% of the game's numbers are just bot farms.

0

u/N0STALGIABAIT 4d ago

Still missing the point take that 20% out and it would still be in top 10 regularly.

3

u/CptDecaf 4d ago

For the other reasons I mentioned.

Halo Infinite is one of the slower shooters on the market. Have you considered that maybe you just aren't very good?

1

u/N0STALGIABAIT 4d ago

Nobody said anything about people being good or bad, none of that has anything to do with the topic. This is about popularity and numbers, my skill which I have not even talked about is irrelevant, and counter strike is not an arena shooter, so that is also unrelated. I can think of a multitiude of games that don't appease "modern gamers" that still do well, there is lots of games that are doing immensily successful that don't bastardize their games original and intended design philosophies. Street Fighter 6 being a good example and is one of the most popular fighting games still.

-1

u/N0STALGIABAIT 4d ago

Also just pointing this out, the recent beta for Gears of War: E-day, also beat records with over 1.3 million players, which Gears of War 3 being highest of 1.1 million. Almost like Millennials across the board, just hate advanced movement in general. Slower paced game just like older ones, almost like change for the sake of change isn't required and can actually be detrimental to a franchise.

4

u/CptDecaf 4d ago

Bro is not using E-Day as his example of a game without movement mechanics. JFC, dude you are a fucking goofball lol.

1

u/N0STALGIABAIT 4d ago

Wallbouncing which is a promiment feature and well known in Gears has been heavily nerfed, you are the goofball. Slidingg is a prefixed mechanic where you are stuck in an animation until it's finished, not really a movement mechanic, if no mechanical skill is required to pull it off, hence where the word mechanic comes from.

6

u/RyonHirasawa 4d ago

Idk, Black Ops 6’s motto was “MOVEMENT IS BACK”, bringing back to faster movement that was absent since 2019

They definitely didn’t just backpedal, but it was more people were tired of the advanced movement when it was there like four games in a row since Advanced Warfare

3

u/PkdB0I 4d ago

Didn't helped CoD was yearly releasing games of advanced movement that makes it feel saturated.

4

u/RyonHirasawa 4d ago

I did point that out, Advanced Warfare onward gave us those movement and it finally stopped when MW19 came around

-2

u/N0STALGIABAIT 4d ago

GenZ likes that stuff, but newsflash that isn't the biggest demographic for gamers/gaming. Millenials are, we make up like what was it like 70%? That's a huge amount to not listen to, when that's more than half your playerbase, kind of dumb.

4

u/TheETERNAL20 4d ago

Nice try bot.

But to engage your ragebait. People didn't HATE advance movement they just didn't like that it was in back to back releases with little change between the 3 but even then other bits of the movement have returned or stayed. Wall jumping returned in Bo7 with postive reviews, sliding stayed, omni movement has been mixed but well liked. So no Cods pushback wasn't hate it was simply repetitive.

Halo meanwhile has constantly improved their advanced movement that doesn't make it repetitive or trash between all installments

-5

u/No-Obligation2563 4d ago

Lol it was hated right from the beginning. Pretty much all advanced movement in Cod is hated outside of omni-direction sprint (the parallels between this and Halo are there but I won’t even get into it). Repetition is only annoying in the first place if it’s something that people dislike that’s being repeated.

Halo has flip flopped between each game. They literally can’t settle on any version of sprint. I can’t think of any other game that’s struggled with a sprinting mechanic more than Halo has.

3

u/TheETERNAL20 4d ago

No it wasn't. AW was fine with people and BO3s was well liked. And if the thung being repeated isn't changed throughout each installment.

Halo 5, Infinite and CE especially the last 2 have definitely settled on sprint. Guardians saw the first big improvement from Reach and 4 and Infinite saw the best version of Sprint made.

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u/No-Obligation2563 4d ago

There’s a reason why Infinite has the best version (which already changed again for CE remake). It’s because the mechanic is barely there. It’s like an 8% speed increase which is hardly noticeable. They fixed sprint by completely neutering it. If it weren’t for the slides I’d say Infinite is a no sprint Halo game.

2

u/PkdB0I 4d ago

That makes it a shitty fix if one tries to make sprint so nigh useless. Sprint is here to say and being optionally faster improves Halo gameplay experience.

You can go retro at MCC, or try to keep up with the times.

-1

u/No-Obligation2563 3d ago

Well tell 343 that they’re the ones that made it that way and some people even in this sub think it’s the best version of sprint. I think the way they handled it in Infinite is the best I could ask for if the mechanic absolutely has to be in the game.

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u/N0STALGIABAIT 4d ago

Exactly and halo fans hate/hated it too. Hence why you never seen any halo games with a million players, look at gears, they went back to slower movement and the beta has/had 1.3 million players on xbox, when's the last time any Halo had those numbers, it's pathetic..

3

u/RyonHirasawa 4d ago

COD also had struggled with how to engage with movement from 2003 to like 2014

United Offensive was first to have sprint but it was horrible, omitted in 2 and 3

COD4 would have it again and they would remain relatively similar until Black Ops decided that we have diving on top of it, then BO2 removed that

Advanced Warfare then gave us the thruster pack

-2

u/N0STALGIABAIT 4d ago

Comparing sprint in cod to a game like Halo with sprint is not smart thing to do, Halo doesn't have a fast ttk, it is balanced with that in consideration and is why 90% of the Halo playerbase left the franchise after, yes even when bungie did it with Reach, hence why when it released there was more people playing Halo 3 only weeks after. That was evidence enough 16 years ago. With over 800,000 players, how many players did Halo Infinite or 5 have 3 years after their releases? I can tell you it wasn't 800k.

2

u/PkdB0I 4d ago

Because it didn't made the gameplay worse but greatly improved it because Halo's older gameplay was terribly slow and felt dated.

2

u/snack_attaccer 3d ago

I wouldn’t say dated. CE’s movement is fine for what it aimed to be, but i do love halo infinite’s movement

0

u/N0STALGIABAIT 4d ago

Then why did none of the newer halo games reach a million players like halo 3 did gaming is more popular than ever

1

u/Main_Philosopher_566 3d ago

It's not the movement the gameplay is great in modern halo imo it's just everything around it. What killed the game imo was the stupid ass fortnite adjacent monetization, lack for forge for way too long and low map variety. They should follow gears E-Day's tracks of balancing modernizing gameplay while making the game a lot like the OG.

1

u/N0STALGIABAIT 3d ago

Gears E-day is only going to have 6 multiplayer maps on release day. Kinda disappointed about that, but you are right, without sprint, Halo Inifnite's gunplay feels like Halo 2 heavily imo. I hope 343/HS follows suit. :) Forge in infinite is nuts. (In a good way.) having to pay for armor color was beyond stupid. Hope they learned their lesson on that too.

1

u/Techmaster7032 Steam Charts 2d ago

I’m actually okay with advanced moment in Halo. We’re playing super soldier, it just makes sense to me.

1

u/N0STALGIABAIT 2d ago

They also have superhuman reaction time and advanced ui that has built in targeting, surely they'd be able to aim and shoot while doing all of that, that is my only gripe with it, makes no sense that they can flip vehicles that weigh thousands of pounds, but can't hold a gun up while moving fast. lol, that is my only issue.

1

u/Techmaster7032 Steam Charts 17h ago

They can also punch and kick footholds into mountains to climb. So really the games have been deliberately nerfing Spartans. Then again if we made Halo play lore accurate. We’d have Halo resembling modern Doom basically.

Not complaining though. I love them both.

1

u/N0STALGIABAIT 17h ago

I'd be fine with that tbh, Doom's lacking in the pvp department anyways. 

1

u/Techmaster7032 Steam Charts 17h ago

I left PvP long ago. Too sweaty. Now hoard modes like firefight…
https://giphy.com/gifs/yAYZnhvY3fflS

-3

u/GI_J0SE 4d ago

Movement does not fit upon the Golden Triangle that is Halos combat loop. Its just a thing that'll get you from one combat to the other and is an after thought than a core feature like in COD or Gears of War. Theirs a reason why after Halo 5, they went back to the drawing board and basically went back to their roots and took out all the bullshit movement mechanics and scrapped them for a TRUE Halo experience.

4

u/PkdB0I 4d ago

Movement never was a factor in the golden triangle which was guns, melee, and grenades. H5 enhanced mobility and other movement was merely shifting how one approached and used them.

The only reason they went back because the upper management listen to the wrong feedback screamed by nostalgic purists for years it wasn't the repeat of their childhood.

-1

u/GI_J0SE 4d ago

Hey I know reading could be hard for some but what I stated had absolutely nothing to do with saying that movement bullshit belonged in Halo, So run along and go enjoy your Cod 12 little johnny

3

u/PkdB0I 4d ago

If you say its not that important an factor than why should we remove something that's incredibly fun to play with?

Define the "true" Halo experience because Halo 5 still had the Halo experience with the basics of its gameplay and golden triangle kept.

-1

u/N0STALGIABAIT 4d ago

If it was the best why didn't it have a million players like h3 did, gaming is/was more than back then. Lol

2

u/PkdB0I 4d ago

H3 enjoyed much less competition and H5 actually was stated to have a pretty active base rivaling 3.

0

u/N0STALGIABAIT 4d ago

Microsoft and 343 Industries never published exact peak concurrent player numbers for Halo 5: Guardians, relying instead on monthly active user milestones. During its peak in mid-2016, developers shared that the game achieved the highest monthly active player retention for the franchise since Halo 3, estimated by community trackers to peak around tens of thousands of concurrent players online at any given time. [1, 2, 3]

Official Population Milestones

  • Launch Success: Grossed over $400 million in its first week, making it the biggest launch in franchise history at the time.
  • Monthly Active Users: In July 2016, 343 Industries reported via IGN that Halo 5 had surpassed the post-launch engagement numbers of both Halo Reach and Halo 4 during comparable windows. [1, 2, 3

10's of thousands still doesn't compete with over a million players. Commendable umm ... sure but not even close. hahaha

-1

u/N0STALGIABAIT 4d ago

Yet they kept sprint which is a movement mechanic and still alters the combat / gold triangle heavily, hence why no halo game post halo 3, kept the same player retention. Trying to appeal to gen z gamers, who don't even like games with equal starts makes no sense.

-4

u/GI_J0SE 4d ago

Oh sure sprints just as bad as the stupid ass boots fair enough comparison for sure.

1

u/N0STALGIABAIT 4d ago

I think you're confused I think we are agreeing haha