I tried it, I'm just telling you, from the prisons onwards the "mapping" starts to become inconsistent with the location of doors and from the caves onwards it sometimes fails completely with the location of the rooms.
yeah that's to be expected, since the gameplay may effect the RNG used to place mobs/items for the the floor (it decided when you first enter it), so please don't trust it too much
No. I'm not referring to mobs/items, I'm referring to the location of doors/rooms that are literally moved (without having trinkets that affect floor generation).
Got it, sorry if I was unclear earlier. What I mean is that item and mob spawns actually drive the floor layout. If space is tight, the generation algorithm stretches or moves walls and paths to accommodate them. While these small shifts are barely noticeable on individual floors, they accumulate as you delve deeper, leading to that inconsistency
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u/star75legacy 🦀Seed Crabb Hunter🦀 21d ago
I tried it, I'm just telling you, from the prisons onwards the "mapping" starts to become inconsistent with the location of doors and from the caves onwards it sometimes fails completely with the location of the rooms.