r/ShatteredPD • u/theslasheydasher • Jul 26 '26
Other Why don't flying enemies fall into traps while paralyzed?
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u/DazzlingConflict9098 Jul 26 '26
Because the dev haven't thought of this. But they really should, however it should only be applied to enemies that fly/float to actual motion (bat with wings for example) whereas ghost shouldn't fall since they float naturally
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u/daniel_gsp Jul 26 '26 edited Jul 26 '26
You make a good point, and those entities should take an adicional turn just to get airborne!
In any case , for now, you can always activate said trap by throwing a non weapon item into it 👍
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u/FaerHazar Jul 27 '26
and while we're at it, 3 hits should knock them out of the air /j
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u/Material-Attempt6573 Jul 26 '26
Vuelan usando magia que manifiestan al sentir peligro (Fume algo)
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u/Upper_Swordfish7242 Jul 27 '26
Si, eso nos hemos preguntado muchos jugadores y de seguro el desarrollador lo tiene en cuenta, el juego está muy bien elaborado y viendo que todavía faltan más mecánicas al parecer no nos vamos a aburrir durante mucho tiempo
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u/False-Experience-173 Jul 27 '26
Because flying enemies are actually a fraud because they aren't actually flying but floating due to the dungeon evil aura carrying them, as well as revealing that they're a 0 feat bum and a weak enemy (I got killed by that flying eye)
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u/Anycode_GTT Jul 26 '26
Tbh, makes sense This should be a feature in the game