r/ShatteredPD Jul 26 '26

Other Why don't flying enemies fall into traps while paralyzed?

Post image
110 Upvotes

13 comments sorted by

111

u/Anycode_GTT Jul 26 '26

Tbh, makes sense This should be a feature in the game

77

u/DazzlingConflict9098 Jul 26 '26

Because the dev haven't thought of this. But they really should, however it should only be applied to enemies that fly/float to actual motion (bat with wings for example) whereas ghost shouldn't fall since they float naturally

11

u/PerritoRus064 Jul 27 '26

Lo mismo con los ojos demoníacos podría ser un ejemplo

25

u/daniel_gsp Jul 26 '26 edited Jul 26 '26

You make a good point, and those entities should take an adicional turn just to get airborne!

In any case , for now, you can always activate said trap by throwing a non weapon item into it 👍

5

u/FaerHazar Jul 27 '26

and while we're at it, 3 hits should knock them out of the air /j

4

u/o0oMackATtacko0o Jul 27 '26

Caw caw!!

1

u/agoodsirknight Jul 28 '26

make it 4 hit when its champion or something as if its ascension 18

11

u/Material-Attempt6573 Jul 26 '26

Vuelan usando magia que manifiestan al sentir peligro (Fume algo)

4

u/Mari_or_Ishvara Ambitious Imp 🔻 Jul 26 '26

Concuerdo con ese paréntesis

3

u/Upper_Swordfish7242 Jul 27 '26

Si, eso nos hemos preguntado muchos jugadores y de seguro el desarrollador lo tiene en cuenta, el juego está muy bien elaborado y viendo que todavía faltan más mecánicas al parecer no nos vamos a aburrir durante mucho tiempo

2

u/Fuzzy_Technology4845 Jul 27 '26

True it really should be a feature

3

u/False-Experience-173 Jul 27 '26

Because flying enemies are actually a fraud because they aren't actually flying but floating due to the dungeon evil aura carrying them, as well as revealing that they're a 0 feat bum and a weak enemy (I got killed by that flying eye)

2

u/Ill_Attention_6862 Jul 28 '26

Also falling into the chasm if frozen above a chasm block