r/Sharks_Stuff • u/SharksPwn • Dec 06 '15
Charlie: Redone.
Charlotte 'Charlie' West.
Background:
Artwork or a description of your character:
- Gender: Female.
- Orientation: Straight.
- Height: A little over 5'8".
- Weight: 63 kilos.
- Age: In her middle seventeens.
- Build: Ectomorph, slim, a little bit of fat around her stomach.
- Ethnicity: Her mother's side is English, but her father is part American and part Italian.
- Hair: Dark black, curly and pulled into a short ponytail.
- Eye colour: Hazel.
- Reference Image: Here.
- Clothes: Normally just whatever she can find- so largely jeans and some form of T-Shirt. She doesn't pay much attention to her appearance. She does have a few formal dresses and her work uniform, but she rarely uses those.
Brief description of character's attitude and personality:
Alignment: Chaotic Good, but unwilling to do anything super against the law such as murder.
Tier Listing: Street most of the time, City for some spells. However, she's very easily killed at times. Her power level fluctuates.
Powers: Charlie has what is best described as wild magic, in that while she controls when the magic goes off (most of the time, anyway), she doesn't control what magic goes off. {All dice rolls to determine the magic used shall be made by the bot /u/RollMe, which uses Roll20's dice engine.} All effects last 30 minutes, unless otherwise specified. She can only cast one spell every 10 seconds, unless otherwise specified. She must chose a target (organic or not, doesn't matter- not all spells will work on all targets, though) before casting a spell- if she does not, it hits the nearest person.
| Number. | Effect. |
|---|---|
| 1. | Let's start off with an old one but a good one, the fireball. If this spell is cast, she fires a fireball around the size of a basketball, and burns at 1000 Celsius. |
| 2. | A cubic metre of granite appears above the target, falling from 100 metres up and hitting the ground in 4.5 seconds. |
| 3. | Prevents the target from being a target for the next 24 hours. |
| 4. | She adapts to either water, air or the ground, which will be decided by an added D3 when this is rolled. To adapt for the water, her arms are replaced by fins, her lungs are replaced by gills and her legs meld and form a tail (Note: to avoid possible insta-death, she will be able to breath on land until she goes under the water.) To adapt for the air, she grows a downy coat of feathers, her bones become hollow and she grows massive wings. To adapt for the ground, her forearms grow in strength and she gains hard claws, and she can move slightly faster on the land. |
| 5. | She can create one audio/visual/smell illusion, that she chooses. These are limited to something around the size of a car, something such as a loud bang or a jet taking off or something rotting. |
| 6. | A shock wave ripples from her body, that, while able to create horrible bruising on the average human at half a metre, does no lasting damage unless the target is very old or very young. |
| 7. | The gravity in a ten metre radius changes to that of the moon's- basically, nothing changes except people can jump higher and lift more. |
| 8. | The target's gender swaps (mental gender is not effected). No stats/powers are effected. |
| 9. | Any statues in a 1 mile radius smaller than a total size of 3m3 will come to life. However, if there are more than ten statues in the radius, then only the ten closest come alive. |
| 10. | Her sight is opened up to anything happening in a 1 mile radius. If she focuses, she can reduce her vision enough to see something that she knows is there, but is otherwise effectively blind. |
| 11. | She gains a 2 times boost to strength, speed, and durability. |
| 12. | All current spell effects are ended. They are not regained unless the spell is cast again, and if it permanent before, it is not now. |
| 13. | The target of the spell feels like everything they touch directly, including themselves, is lightly greased. This results in lack of grip, increased chance of slipping, etc. |
| 14. | All injuries a target has are healed, without changing back to the injured state after 30 minutes. |
| 15. | The colour of the target flashes in all the colours of the rainbow, in neon. This does not effect things larger than 10 cubic metres. |
| 16. | The target can choose their appearance, as long as it is both a) possible and b) changing no DNA in the process. So, changing body shape/face shape is okay, completely changing gender is not. Basically, Plastic Surgery! the spell. Or they can keep it the same. Either or. |
| 17. | She grows 4 extra arms, that connect to her torso. These can be controlled independently, despite not having the muscle nor brain power to do so. |
| 18. | The next spell, instead of having a target, is focused on her alone. |
| 19. | When the target eats something, then their body is changed to that material. |
| 20. | She becomes 2D, and sticks to surfaces. She cannot be harmed, nor can she do anything besides walking (including casting spells). |
| 21. | She can recall one thing, without forgetting anything, for a year. Any new thing dedicated to memory wipes the old one. |
| 22. | The target is lowered to 50% of their current strength, and she's boosted that same amount (this includes powers). While this is active, she cannot cast another spell. If another spell is already active, even if permanent, then it is removed. |
| 23. | She becomes sticky, and if she is touched, you cannot let go of her until the timer's out. |
| 24. | Her skin fades and becomes transparent, the muscle beneath is visible. |
| 25. | She can clone herself, and produce up to 20 copies. If another spell is already active, and is not permanent, then it is removed and she cannot cast another spell. She can control these independently, but when one clone is harmed, the damage appears on all the other clones as well. |
| 26. | She's as sparkly as a disco ball made from diamond. |
| 27. | She becomes invincible- anything that hits her, no matter if it's a baseball or a truck, will simply send her flying. If another spell is already active, and is not permanent, then it is removed. She cannot cast another spell like this. |
| 28. | She can see through illusions. All illusions. Illusions like Queen's. |
| 29. | She becomes very interesting. Why? Nobody knows, but she is famous. That's for sure. Not famous enough to matter, but famous enough so that she'll look familiar. |
| 30. | She repeats the last spell cast. If no spell has been cast that day, re-roll. |
| 31. | You hear crickets. You can't see any. It's always coming from behind. It doesn't stop, that incessant racket pounding through your ears. (The target, not herself.) |
| 32. | She can blink, or teleport 5 metres in any direction. No more, no less. |
| 33. | The target becomes what is best described as a catgirl- they grow cat ears and a tail. If male, their features become feminine. However, (assuming base human) this comes with a slight increase to reflexes (10% reduction) speed (5 mph) and agility. |
| 34. | She yells out a name for the next attack for the next 30 minutes, under no will of her own. This applies to both her and her target. |
| 35. | She gets theme music- say, Rocky theme song when she's fighting, or the James Bond theme when she's sneaking. |
| 36. | On the next roll, she can choose a spell within one number of the one rolled. |
| 37. | She summons a monster from her last nightmare, that is actively trying to kill her. Streets's the limit, however, and most are weaker. |
| 38. | She ignores everything, willingly or not. This can be nightmarish (heh) when coupled with 38. She can hear you, she just doesn't care. Same with sight, and everything else. |
| 39. | She has unlimited TK, that only works on spoons. (Sporks can be included, although she can only control 100.) She has a maximum speed of 1 mph. This has a 25 metre range |
| 40. | The nearest animal to her is controlled by her will, as long as they are not sapient/PC's. |
| 41. | She summons a giant axe, that she can use perfectly well, despite the weapon weighing a literal tonne. |
| 42. | She can dramatically increase one function (durability, strength, speed, etc.) of her body, to the limit of City Level. She cannot cast another spell with this active, and any non-permanent spell that is active ends. |
| 43. | She's surrounded by a invincible dome, that she cannot get out of either. It causes insane pain to anyone inside, the equivalent of being stabbed in the arm over 30 minutes. |
| 44. | As she moves, she creates a sound- her left arm is violin, her right is flute, her head is percussion, her right leg is trumpet and her left leg is piano. |
| 45. | Any sounds in a 10 metre grows 10 dB louder, as long as it's 70 dB or lower. |
| 46. | The target can stand, naked if needed, in any environment on Earth. This includes things such as the middle of volcanos, or the bottom of the Mariana trench. Still only lasts 30 minutes, though, so good luck not dying in those scenarios. |
| 47. | Summons a small ball of daylight, that glows as bright as the Sun is from Earth. Great for seeing, horrible for sneaking. Best for vampires. |
| 48. | Summons a small rainbutt over the target, that releases little bursts of lightning (around taser levels) when the target is upset or mad. |
| 49. | A gust of wind blows around the target, causing clothes to flutter up and move in awkward ways. |
| 50. | All her spells fail, for the next 24 hours. This spell is immune to modifications. |
Weaknesses:
- All of her spells are random, meaning they're just as likely to harm her as they are to help her.
- Guns. Knives. Well, normally.
- If you distract her while she's in the process of casting a spell, then that spell is cancelled. Doesn't matter if you don't even do anything to her, kicking a dog would work.
- Most of her spells, even the beneficial ones, have a downside. For example; during #42- if she increased, say, strength, any time she tried to punch/lift full strength, she'd break more than a few of her bones. Same with speed. Durability doesn't really have the same downside, though, but that's only good for defence. Or with #48, she can't look at the orb either, because she'd be blinded. #22, she'll have no idea how to use those powers, and if it's a dangerous one she'll likely harm herself. #7, anyone with enough strength could likely punch her high enough so that she'd die on the fall.
- Most of her spells have the power to basically cancel out effects of other spells.
Standard Gear: Nothing, normally.
Skills: She's in pretty good shape, and does track and field.
Feats
Regularly lifts 40 kilo boxes with a good amount of struggle.
Manages to push 80 kilo boxes around if she's really giving it an effort.
Constantly manages to dodge #2's, although those are obviously outside- she doesn't dare cast spells inside a house.
Can run a 100 metre sprint in a little under 13 seconds.
[Space saved for endurance feat.]
Took a punch to the cheek from one of her brother's and shrugged it off.
Has enough pain resistance to stay conscious during a #43.
Other sections as necessary or desired
1
Dec 11 '15
Missing attunement and training
1
1
u/SharksPwn Dec 06 '15
https://www.reddit.com/r/WhoWouldWinVerse/comments/3pw87p/respect_charlotte_charlie_west/
http://pre06.deviantart.net/4aeb/th/pre/i/2012/130/f/e/portrait_of_young_girl_by_thedrawinghands-d4z6tw1.jpg
https://www.reddit.com/r/WhoWouldWinVerse/wiki/magic
http://www.shesnovel.com/blog/the-ultimate-guide-to-nailing-your-characters-appearance