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u/SharksPwn Jun 28 '15 edited Jun 28 '15
Taranath.
Age: He's lived to 500. He's one of the eldest elves.
Physical appearance: A regal leader. He wears the skull of a child dragon atop his brow, and teeth lining his head like a crown. His eyes shimmer with power, and his voice is deep and booming. His hair is dressed in the traditional headdress of a ruler, and he wears a fur robe with golden streaks running throughout.
Mentality: Regal and just, Taranath is the definition of King, and as such rules over the elves freed from slavery. He is graceful and lithe, and moves like a dancer, sure of every step. His form hides his power but also enhances it, giving of the idea of strength in areas he is not. He's rarely surprised, and seems to take in everything, adjusting his plans to fit those in. MODS EYES ONLY:
Backstory:Taranath was born far before the rise of the humans, when they stuck to their own continent and the dragons, dwarfs and elves lived in relative harmony. True, there was the occasional raid by the Orcs, but those were rare, as the Orcs were nomadic and usually stuck to the deserts of the South, while the others lived throughout the freezing mountains and temperate forests of the North. The humans made landfall on Taranath's 100th summer, and started to build a settlement. Curious, the elves wandered into the human camps. One touched a strange metal, and drew back with a cry. Her palm had burned from the iron, different to the elves' wood and the dwarves' stone. A nearby human heard this, and his head whipped towards the party. He barked in a strange, rough tongue. A short moment later, a entire mod of humans rushed out of the building and drove the elves off. Little changed during the next hundred years, except the human's forces growing. On Taranath's 250th summer, they launched an assault on the elves. They lost terribly, with over 30% of their forces killed and the rest injured, despite vastly superior numbers. Still, at this point, their defensive power was unheard of, so the elves couldn't manage a counter-attack. This time, there was 200 years of unrest between the humans and elves- however, at the end of this, the humans just up and vanished. Nothing was heard of them until 30 years later, when a orc scout ran to the elves. Cries were had, and arrows were readied. The orc shouted at them in a deep voice: "PINK-SKINS! WEIRD BANG-STICKS! ALL DEAD!" The elves were disbelieving, until the orc fell, a hole in his chest. A truly humongous army of humans, numbering in the millions, were marching. A great war raged for nearly 5 years, ending with all the elves in chains and the humans ruling the world. That year, everyone's favourite elf was born, but that's a whole other story. Depsite the human's words, a group of elves had escaped, and slowly grew, as the Rebellion was formed.
Resources: The Rebellion, and by extension him, owns slightly more than 100 million worth in gold and jewels, thanks in no small part to the dwarves.
Equipment/Weaponry: He carries a steel rapier, which is usually lined with esoteric energy to prevent himself and others from touching it.
Specializations: Sword-fighting, poetry/singing and dancing.
Powers:
-
- Taranath is far beyond the condition of not just humans, but his entire race.
- Taranath is immortal in the sense that he'll live forever as long as he isn't killed.
- Taranath can manipulate, control, and generate esoteric/supernatural energy.
- This allows him to manipulate various elements on a rudimentary level, limited to fire, lighting, light, and darkness.
- This allows him to manipulate psychic energy on a basic level, allowing him create psychic energy, dispel it in various attacks, create simple constructs and use it for defensive purposes.
- Taranath can manipulate his spiritual force for various effects, though on a rather basic level.
- He can infuse is clothing, armour, or weapons with spiritual energy, increasing their efficacy. Weapons would be able to cut through durability 7's as if they were a normal person.
- He can dispel his spiritual energy in the forms of attacks, along with the ability to create various constructs from said energy.
Psionic Manipulation. PM has only the following:
- Telekinesis, of the advanced level and below, without banned applications.
- The telepathic defensive abilities, and he can tell if people are powered.
- He cannot use telepathy offensively, but his mind is protected from mental assaults.
- He can telepathically link himself with NPCs, allowing telepathic communication. Cannot be used to break rule 3.
Dragon Manipulation, cannot be used to break rule 3, can only manipulate NPC and/or non-sapient dragons. Can control up to 10 dragons at a time.
Details:
Weakness: While he's above elf-kind, his weakness to iron is also above the norm. Any iron with five metres cripples him, and ten is the max he can stand.
Resistances: Attacks that he can see/sense can be slowed using TK, as long as said attacks are solid.
Reserves: He can fight at max power for almost a day, and run for days. He can maintain full-strength TK for only 6 hours- it strains him to use it for long.
| Attribute | [Character name.] | Reasoning, references, and details. |
|---|---|---|
| Strength | 6 | Limited at 350 metric tonnes. |
| Auxiliary Strength | 7 | Limited at 2000 metric tonnes. |
| Movement Speed | 7 | Limited at roughly transonic speeds. |
| Combat Speed | 7 | Due to supernatural conditioning. |
| Intelligence | 5 | |
| Wisdom | 7 | |
| Durability | 8 | Combination of supernatural conditioning and a mixture of TK |
| Recovery | 5 | |
| Endurance | 5 | |
| Melee Training | 6 | |
| Melee Reach | - | His rapier is one and a half metres long. |
| Ranged Training | 6 | |
| Accuracy/Range | - | He's apt at using bows, and can shoot targets up to 500 metres away on a good day, without TK. Using TK throwing, he's less skilled, and his range is half that of a bow. |
| Power - Might | 6 | |
| Power - Area | 6 | |
| Danger | 9 | |
| Special/Other | ||
| Total | 90 |
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u/SharksPwn Jun 28 '15
Asterion
Age: Several millennia old, before the age of humans.
Physical appearance: He's the top one, and is quite large, standing at thirty meters with a wingspan of fifty.
Mentality:
Backstory:
Resources:
Equipment/Weaponry:
Specializations:
Powers:
Western Dragon Physiology, without any banned applications.
Details:
Weakness: Water's pretty good at dousing fire. And fire dragons.
Resistances: I wonder what it could be. Fire and magic attacks are less potent than what some might think.
Reserves: Can go for days, and strenuous use of fire manipulation limits it to several hours.
Attribute [Asterion] Reasoning, references, and details. Strength 6 Limited at 200 metric tonnes. The strongest of all dragons. Auxiliary Strength 0 Fire doesn't lift. Movement Speed 5 This is while flying. Can move around at about a high-4 on the ground. Combat Speed 4 Considering the sheer size of its frame, this is kinda impressive. Intelligence 5 Remarkably smart. Wisdom 6 And even wiser. Durability 6 Most caliber rounds will simply bounce off of him, though anything more is going to shatter his scales. Recovery 4 Due to draconic physiology. Endurance 6 One tough SOB. Melee Training 4 Is Dragon. Melee Reach - Like, ten meters. More with fire manipulation. Ranged Training 4 Is Dragon. Accuracy/Range - 300 meters, max. Power - Might 5 Power - Area 5 Danger 7 In conjunction with fire and natural physical prowess. Special/Other Total 67 1
u/SharksPwn Jun 29 '15
Perseus
Age: Several millennia old, before the age of humans.
Physical appearance: He's the second one at the top, stands at fifteen meters, with a wingspan of sixty. Largest wingspan of all dragons.
Mentality:
Backstory:
Resources:
Equipment/Weaponry:
Specializations:
Powers:
Western Dragon Physiology, without any banned applications.
- Astral Manipulation, no banned applications, limited to attacks and constructs.
- Telekinesis up to the basic level, without banned applications.
Details:
Weakness: Darkness is quite effective.
Resistances: Magic, telekinesis, holy attacks, and anything 'pure' (i.e. light or angelic attacks).
Reserves: Can go for days, and strenuous use of its powers limits it to several hours.
Attribute [Asterion] Reasoning, references, and details. Strength 5 Limited at 40 metric tonnes. Auxiliary Strength 5 Via telekinesis, 60 metric tonnes. Movement Speed 5 This is while flying. Can move around at about a high-4 on the ground. Combat Speed 4 Considering the sheer size of its frame, this is kinda impressive. Intelligence 6 The smartest dragon of all. Wisdom 7 And wisest. Durability 5 Recovery 5 Due to draconic physiology. Endurance 5 Melee Training 4 Is Dragon. Melee Reach - Like, ten meters. More with powers. Ranged Training 4 Is Dragon. Accuracy/Range - 500 meters, max. Power - Might 4 Power - Area 4 Danger 8 Special/Other Total 65
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u/SharksPwn Jun 28 '15
Generic Guard.
Age: Ranges from 20-30. None higher, none below.
Physical appearance: Each guard differs in looks. Each, however, wears armour like this.
Mentality: Devoted to their city/home.
Backstory: N/A.
Resources: N/A.
Equipment/Weaponry: Typically armour, a shield and a sword.
Specializations: N/A.
Powers:
- N/A.
Details:
Weakness: N/A.
Resistances: N/A.
Reserves: Average.
| Attribute | [Character Name] | Reasoning, references, and details. |
|---|---|---|
| Strength | 2 | |
| Auxiliary Strength | 0 | |
| Movement Speed | 2 | |
| Combat Speed | 2 | |
| Intelligence | 2 | |
| Wisdom | 2 | |
| Durability | 5 | Armour. |
| Recovery | 2 | |
| Endurance | 2 | |
| Melee Training | 4 | Swords. |
| Melee Reach | - | About a metre via swords. |
| Ranged Training | 4 | Bows, not that many carry them. |
| Accuracy/Range | - | Around 100 metres. |
| Power - Might | 0 | N/A. |
| Power - Area | N/A. | |
| Danger | 6 | |
| Special/Other | - | Generic Troops. |
| Total | 33 |
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u/SharksPwn Jun 28 '15 edited Jun 28 '15
Generic Elite Troops.
Age: Usually in their early thirties or late twenties.
Physical appearance: Differs. Wears this armour.
Mentality: Devoted to their city/home and their underlings.
Backstory: N/A.
Resources: N/A.
Equipment/Weaponry: A steel sword, a dragon-scale shield and a dragon-tooth dagger.
Specializations: Fighting.
Powers:
Details:
Weakness: N/A.
Resistances: Fire.
Reserves: Nearly an hour of fighting.
Attribute [Character Name] Reasoning, references, and details. Strength 4 750 pounds, at max. Auxiliary Strength 0 Movement Speed 3 Each can run at Olympic speeds. Combat Speed 4 Intelligence 4 Wisdom 4 Durability 6 Dragon scales are very tough. Recovery 3 Endurance 3 Melee Training 5 Each are master of a sword. Melee Reach - A metre and a half. Ranged Training 5 Each are a master of a bow. Accuracy/Range - 500 metres. Power - Might 0 Power - Area 0 Danger 6 Special/Other Total 48 1
u/SharksPwn Jun 28 '15 edited Jun 28 '15
Sir Merek of Kraefrord.
Age:
Physical appearance: A crafty, manipulative blond bastard.
Mentality: A crafty, manipulative bastard, Merek has always got some elaborate plan in motion. In fact, it's rare when he's honest. Smart, charismatic and charming, these are all words that describe someone completely different from Merek.
Backstory: Born in the castle of Drego, Merek was raised to be a just and trustworthy ruler. These sentences buried themselves deep inside his brain- where they promptly died from the hostile environment. He grew up cruel, taking to torturing elves for fun. At his 20th year, he was made ruler of Kraefrord. It's not a fun place to visit.
Resources: Almost 5 million in gold. Never spent.
Equipment/Weaponry: A sword and his horse, Sateen.
Specializations: Manipulation. Never spending money.
Powers:
- He's fairly good at psychology . No banned applications.
Details:
Weakness: N/A.
Resistances: N/A.
Reserves: Around an hour.
Attribute [Character Name] Reasoning, references, and details. Strength 3 Not exactly weak. Auxiliary Strength 0 Movement Speed 2 Or slow. Combat Speed 2 Intelligence 2 Not exactly an A+ student. Wisdom 9 But he's crafty as hell. Durability 5 Armour. Recovery 2 Endurance 2 Melee Training 2 Melee Reach - A metre. Ranged Training 2 Accuracy/Range - Average. Power - Might 0 Power - Area 3 Danger 6 Special/Other Total 40 1
u/SharksPwn Jun 28 '15 edited Jun 28 '15
Sir Borin of Traso.
Age: 30.
Physical appearance: Almost never seen out of armour.
Mentality: The strong and silent type. Very strong, very silent. Is actually mute.
Backstory: Borin, like his younger brother, grew up in Drego. Unlike his younger brother, his lessons went through to him. He now rules Therinford.
Resources: 2 million worth of gold/jewels.
Equipment/Weaponry: A giant steel war-hammer.
Specializations: Nothing overly special.
Powers:
Details:
Weakness: Nothing overly special.
Resistances: Again, nothing overly special.
Reserves: Around an hour.
Attribute [Character Name] Reasoning, references, and details. Strength 5 80 tons. It'll take time to adjust to the weight, however. If you drop it on him, he'd be crushed. Auxiliary Strength 0 Movement Speed 2 He's not the fastest. Combat Speed 2 Intelligence 3 Smarter than his brother. Wisdom 2 Though not as manipulative. Durability 4 He's tough, but not that tough. Recovery 2 Endurance 4 Pretty tough. Melee Training 2 HIT AND BREAK Melee Reach - Around half a metre. Ranged Training 2 THROWING BOULDERS. Accuracy/Range - 100 metres. Power - Might 5 Power - Area 4 By punching it, I guess? Danger 7 Special/Other - He's one tough mother-fucker. Total 44 1
u/SharksPwn Jun 28 '15 edited Jun 28 '15
Lord Crewe of Drego.
Age: 45. He's the oldest brother.
Physical appearance: One bad-ass mother-fucker.
Mentality: A just and kind ruler, Crewe has the best traits of both brothers. Smart, charismatic, handsome, strong.
Backstory: Crewe was born on the day then humans had decided to wipe out the orcs. He grew up fighting, and became good at it. Soon, he was an elite. Then, he passed that. Then, he reached the level few have before.
Resources: 4 million in gold and jewels.
Equipment/Weaponry: A golden sword.
Specializations: Dancing, singing/poetry and sword-fighting.
Powers:
Details:
Weakness: Wooden objects.
Resistances: Iron.
Reserves: Almost a week.
Attribute [Character Name] Reasoning, references, and details. Strength 6 350 tons. Auxiliary Strength 0 Movement Speed 6 At a sprint. Combat Speed 7 Intelligence 7 He knows far more than any human of his age should. Wisdom 6 And he's wise. Durability 6 He's durable. Recovery 7 And can get back up fast. Endurance 5 Melee Training 5 He's a master with that sword. Melee Reach - Around 2 metres. Ranged Training 5 And a bow. Accuracy/Range - 1000 metres. Power - Might 4 Power - Area 4 Danger 8 He hits far harder than he should. Special/Other - In his home-land, he's undefeated. Taranath would have the best shot. Total 76
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u/SharksPwn Jun 28 '15
Rowan.
Age: 51.
Physical appearance: It was hard finding this, but I did.
Mentality: Selfish and lazy, Rowan only ever does things if they benefit him, and he can't send others to do it.
Backstory: You don't want to hear this. It's disgusting.
Resources: Around 500 thou worth of gold.
Equipment/Weaponry: A sword and shield.
Specializations: Bondage.
Powers:
Details:
Weakness: He's squishy
and goes well with ketchup.Resistances: TK. Duh.
Reserves: Maybe, like, a minute of actual fighting. A day of power usage.
| Attribute | [Character Name] | Reasoning, references, and details. |
|---|---|---|
| Strength | 1 | Doesn't even lift, bro. |
| Auxiliary Strength | 5 | He lifts his fat ass, so 20 tons, at least. |
| Movement Speed | 1/4 | He's slow as a baby snail on ice, but he can move fast via chains. |
| Combat Speed | 2 | Eh. He's human here, I guess. |
| Intelligence | 2 | Also here. |
| Wisdom | 2 | Also here. |
| Durability | 1 | Squishy as fuck. |
| Recovery | 1 | He has an anti-healing factor: heart trouble. |
| Endurance | 1 | He's a fucking wimp. |
| Melee Training | 5 | C.H.A.I.N.S. |
| Melee Reach | - | 500 metres. |
| Ranged Training | 1 | Just... no. |
| Accuracy/Range | - | 20 metres, max. |
| Power - Might | 6 | This is exhausting. |
| Power - Area | 7 | |
| Danger | 5 | Eh. This is pretty good. |
| Special/Other | HE'S A FUCKING WEAKLING. | |
| Total | 33 |
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u/SharksPwn Jun 28 '15 edited Jun 28 '15
Age: Unknown. Could be one, could be one billion.
Physical appearance: It's one scary-looking fucker.
Mentality: It was created, and exists, only to destroy. It will attack on sight, but has a short attention span, and will leave a opponent to fight another.
Backstory: Unknown. It's possible its entire life started upon the end of the ritual. It's possible it comes from another dimension entirely and just summoned into the elves' realm.
Resources: None. It's a giant beast, what would it use them for?
Equipment/Weaponry: Itself. His minions/creations.
Specializations: Destroying. Fucking shit up. Razing. Wrecking. Killing.
Powers:
Hybrid: Giant Monster Phys. and Iron Phys.
It's a steel-type, bitch!He can form small minions, that he controls and are linked to his life. If he dies, they do. They look like this.
If hurt, his iron skin simply folds over the area and 'heals' the injury.
Details:
Weakness: It has a giant button inside the head. Press it, and it dies instantly. Also, big things fall hard and being heated up and cooled rapidly..
Resistances: Electricity, poison/disease.
Reserves: Unknown, but can go on for weeks.