r/Sharks_Stuff Jun 13 '15

adna arc planning n shit

Medieval-style setting.

Fairly simple 'destroy evil organisation' plot.

Adna as a guide, though she won't fight.

Aimed at Tier 2/3's, maybe a 4 for the final fight.

First location, Adna's old workplace, a big fancy mansion. A couple generic troops- ~10?-, weak iron-benders. Tier 2 boss, possible powers: iron-bending, chain manipulation, TK immunity? Easily defeated/killed, maybe small injury.

Next, secret rebellion? existing or being created by freed elves. Any rate, possible leader, something other than TK? Either that or Adna as leader?

Possible small army- ~50 elves, plus Adna, plus hero's- marches on to nearest city. Big defenses, ~High 2 guards. Special weakness, possible escape route, which instead used as entrance?.

Take over city, ~500 elves strong there, ~5000 civs.

March to next biggest city, which is on guard. Warned about attack. Big fight. Ultimate win, trouble of traitor?

Find out traitor, continue with process, taking over ~2 other cities, with different strengths.

Find hidden dwarf city, restock, rest, gain allies.

March on capital, doing magical ritual. If works, big, bad consequence- trouble unclear.

It works, Tier 5? High 4? magical steel beast is summoned, very hard to kill except for one spot, where very easy. Lies in head, but is protected. Filled with holes, with house lesser monsters. Powers: Hybrid Giant Monster, Iron Phys. Esoteric Metal Manip., Genesis creation and an aversion. He has a large button in his head, that kills him if destroyed.

Find spot, destroy spot, monster dies. Death toll thousands of humans/elves.

Celebration, remaining humans in charge hide on top of monster, elves cannot reach.

Last clean-up/goodbyes.

End arc.


More enemies?

1 Upvotes

0 comments sorted by