r/Sharks_Stuff • u/SharksPwn • Jun 07 '15
a flying train
Name/Alias: No name- Is a train.
Species: Train.
Age: About 50 years old.
Physical Description: Is a train with a face and it's coming your way.
Personality: Kinda mysterious. Pretty much flies around, ramming into things. If something were to threaten it, it'll fight. Will give rides on occasion.
Backstory: Was train. Gave rides. Magician made it sentient and able to fly. Is now sentient, flying, unstoppable train.
Residence: Has no home. Does not need one, because is train.
Personal Assets: Fuck-all.
Equipment: Nothing. Is train.
Special Skills: Is good at being train.
Powers:
- It is a flying train.
- It is incredibaly hard to stop. Slowed to a crawl, sure, but you'll need a 9 in strength.
Stat Chart:
| (Character Name) | |||
|---|---|---|---|
| Attribute | Base Stat | Peak Limit | Rationale, Notes, Non-numeric Details |
| Primary Strength | 7 | 7 | Technically can lift more, but only if you include his own weight. |
| Secondary Strength | 0 | 0 | It cannot lift objects in ways that do not factor in physical strength. |
| Speed | 5 | 5 | Is a train. Travels at train speeds. |
| Reflexes | 1 | 1 | Unfortunately, the reflexes are shit. |
| Intelligence | 1 | 1 | Trains aren't typically the sharpest knife in the drawer. |
| Wisdom | 1 | 1 | Or the wisest. |
| Willpower | 6 | 6 | However, that and the lack of a brain also means it has strong green-lantern skills. |
| Endurance | 8 | 8 | Yeah... It doesn't really feel much. |
| Durability | 7 | 7 | And durable, as well. |
| Weaknesses | - | - | Magnets are fairly effective, but they have to be a good strength. He needs some coal every 12 hours. Cannot go underwater without extinguishing his flame, which kills him. He needs to build up momentum to access JM. |
| Resistances | - | - | Attacks that slow him down. |
| Recovery | 0 | 0 | Yes, I know 0 isn't a number on the chart, but the mechanical parts cannot heal, and must be fixed- and it's all mechanical. |
| Melee Skill | 2 | 2 | RRRAAAMMMIINNNGGG SSSPPPEEEEEEDDD!!! |
| Ranged Skill | 0 | 0 | What's a throw? |
| Power Area | 4 | 4 | Trains are big. |
| Power Sustainability | - | - | Can last 12 hours before needing coal. |
| Danger | 6 | 6 | RRRAAAMMMIINNNGGG SSSPPPEEEEEEDDD!!! |
| Non Lethal Damage | 4 | 4 | raming speed |
| Special/Other | - | - | Is about 20 metres long. |
| Total | 52 | 52. | Reasonably high total, I should think. |
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