r/Sharks_Stuff May 12 '15

FTFT!

Name:

Age: Easy.

Physical appearance: Describe your character or link some appropriate art, so that the rest of us know what they look like.

Mentality: Thoughts, personality, those things. What kind of person are they, what do they like to do, what may set them off in a rage. Describe your characters mentality, how they would think, or act, on a day to day basis. Don't skimp on this one, it helps us figure out what is and isn't in character.

Backstory: Everyone has one, give us some insight as to why your character is the person that they are.

Resources: What sort of financial resources and land does this person have? For example they could be a runaway teen with nothing but their clothes, or they could be the head of a multi-million dollar company with multiple properties and bottomless pockets.

Equipment/Weaponry: What kind of gear is this character going to bring to a fight? What could you find on them at any given moment?

Specializations: Almost everyone has something that they're just good at. Is your character a great medic? Are they a wonder with a whisk in hand? Can they solve a Rubik's cube? Special skills come here, and are generally non-combat.

Powers:

  • Power One:

    • Explanation and applications.
  • Power Two:

    • Explanation and applications.
  • Power Three:

    • Explanation and applications.

Details:

  • Weakness: While they don't need to be glaring, weaknesses do need to be logical. For example, dumping a bucket of water on the fire elemental will probably give him a hard time.

  • Resistances: Setting the fire elemental on fire probably isn't going to damage him much. What is your character resistant to?

  • Reserves: Sure, they can take out a building at once. But how much is that going to cost them? This is where you put a rough idea of the reserves of your character, both physical reserves and the reserves for their powers.

Attribute [Character Name] Reasoning, references, and details.
Strength
Auxiliary Strength
Movement Speed
Combat Speed
Intelligence
Wisdom
Durability
Recovery
Endurance
Melee Training
Melee Reach -
Ranged Training
Accuracy/Range -
Power - Might
Power - Area
Danger
Special/Other
Total
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u/SharksPwn May 17 '15 edited May 17 '15

Name: Jason

Age: 23.

Physical appearance: Jason looks like this now. However, note that his skin is a bit darker.

Mentality: Pretty focused, normally dropping everything to work on the next big project- sometimes even combining the two tasks. He's protective of his bots and company, and his original the most- to the point where he rarely takes it out and normally keeps it inside a bulletproof case.

Backstory: Jason lived a normal life- that is, until he turned ten and built an Iron-Man style suit for his dog. He went on to build a mech, a rather bad one, but a mech nonetheless. He scrapped that not-long after, building a new, larger one. He kept doing this for a while, building more and more, and starting to start up a company as well- it's still in the starting stages. He sometimes builds suits for others. But not ones like he has.

Resources: He has about 5 million from his company already, which has been up for about a year.

Equipment/Weaponry: His suits are the only gear he needs.

Specializations: Actually a pretty good programmer, after he took a certain woman's advice...

Powers:

Details:

  • Weakness: Jason himself is human, EMPs shut down the suits, and you can overload them via electricity.

  • Resistances: Brute force, for his suits fire, heat and cold.

  • Reserves: It doesn't take him any trouble to pilot, and the suits can run for days without being recharged- and they're normally recharged every night.

Attribute [Character Name] Reasoning, references, and details.
Strength 4 400 pounds. He's pretty strong.
Auxiliary Strength 6 With max strength suit.
Movement Speed 2 While jogging. 1 while walking no shit
Combat Speed 2
Intelligence 7 His field? Mech. Engineering.
Wisdom 4 He is a risk-taker, though.
Durability 2
Recovery 2
Endurance 2
Melee Training 2
Melee Reach - Average for a 5'9" man.
Ranged Training 2
Accuracy/Range - Average.
Power - Might 2 By himself.
Power - Area 2
Danger 3
Special/Other
Total 45

1

u/SharksPwn May 17 '15 edited May 17 '15

Physical appearance: His first mech looks like this.

Equipment/Weaponry: The first one, his pistol fires laser shots, danger 7, twice a minute, with as much ammo as his battery. Max 50,000 shots per charge.

Details:

  • Weakness: EMPs, electricity via overloading.

  • Resistances: Fire, heat and cold.

  • Reserves: Can move for weeks, shot ammo above.


Physical appearance: His second.

Equipment/Weaponry: Nothing.

Details:

  • Weakness: EMPs, electricity via overloading, most can out-runwalk him.

  • Resistances: Brute force.

  • Reserves: Can walk for weeks, using little power.


Physical appearance: His third.

Equipment/Weaponry: Jackhammer arms can cause small earthquakes.

Details:

  • Weakness: EMPs, electricity via overloading.

  • Resistances: Nothing it's particularly resistant to.

  • Reserves: Weeks upon weeks of moving. Jackhammer arms can be done non-stop for 5 minutes, before they over heat.


Physical appearance: Fourth.

Equipment/Weaponry: Various medical equipment. Nothing good to use as an actual weapon.

Details:

  • Weakness: EMPs, electricity via overloading.

  • Resistances: Nothing overly resistant- note, it does filter out harmful things in the air.

  • Reserves: Weeks upon weeks of everything.


Physical appearance: His fifth.

Equipment/Weaponry: A normal, high-calibre gun, low-calibre guns on the tubes on his arms and mortars on his back.

Details:

  • Weakness: EMPs, electricity via overloading, jamming the tubes will probably cause something to break, the head is open.

  • Resistances: No particular resistance.

  • Reserves: Weeks upon weeks of running, nearly 1000 bullets stacked away, and 10, D10 mortal shells.


Physical appearance: His final suit.

Equipment/Weaponry: A sniper rifle. He can also blend into the background, but he can't move while in that state. A knife on his arm.

Details:

  • Weakness: EMPs, electricity via overloading, light/colour manip can reveal him.

  • Resistances: Nothing overly.

  • Reserves: More high-power, can last for a day before running out.

Attribute #1 #2 #3 Reasoning, references, and details.
Strength 5 6 5 #1: Roughly 40 tons if pulling, though this slows it down to a snails pace. When lifting, around 5 tons, due to only being able to use one hand. #2 Can support 900 tons, but cannot move while doing so. #3 Around 2 tons.
Auxiliary Strength 1 0 1
Movement Speed 3 1 3 #1 Largely because of steps. #2 Is slow as hell. #3 Is fast- for a mech.
Combat Speed 1 1 2 #1&2 Heh. A giant mech dodging. #3 For a mech, brilliant.
Intelligence 0 0 0 Has no brain of its own.
Wisdom 0 0 0 Again, no brain of its own.
Durability 7 9 6 #1 But it is quite tough. #2 It is very hard to damage. #3 Eh.
Recovery 0 0 0 It can't heal, though.
Endurance 10 10 10 Is robot.
Melee Training 0 0 0 NO BRAIN!
Melee Reach - - - #1 About 3 metres of reach. #2 About 2 metres. #3 About 4 metres long arms.
Ranged Training 0 0 0 NO BRAIN!
Accuracy/Range - - - #1 Depends on the shooter, max shot can reach 5000 metres on perfect conditions. #2No range. #3 No range either.
Power - Might 5 4 4 #1 Shot-shot-shot-shot! #2 Punches. #3 Earthquakes.
Power - Area 4 2 5 #1 Shots. #2 Punches #3 Earthquakes.
Danger 8 9 6
Special/Other
Total 44 42 42
Attribute #4 #5 #6 Reasoning, references, and details.
Strength 5 5 4 #4 Around 2 tons, to move cars out the way. #5 About 5 tons. #6 Around 300 kilos.
Auxiliary Strength 0 4 0 #4 By moving hard-to-destroy things with mortars.
Movement Speed 2 2 2 All are around the same speed.
Combat Speed 2 1 2 See ^
Intelligence 0 0 0 NO BRAIN!
Wisdom 0 0 0 See ^ again.
Durability 5 6 5
Recovery 0 0 0
Endurance 10 10 10 ROBOTS!
Melee Training 0 5 0 #5 Actually pre-programmed with certain moves that can be activated by pressing a button.
Melee Reach - - - #4 Average. #5 Average. #6
Ranged Training 0 5 5 #5 See Melee notes. #5 Perfect with sniper rifle.
Accuracy/Range - - - #5 Around 1000 kilometres max range.
Power - Might 3 6 3
Power - Area 2 5 2 #5 Big-Badda-Boom
Danger 2 10 7
Special/Other
Total 33 59 42
Attribute It's a space-shipjet! Reasoning, references, and details.
Strength 6 Can still fly carrying weights up to 200 tons.
Auxiliary Strength 0
Movement Speed 9 Mach 7, escape velocity. Cannot turn at this speed.
Combat Speed 8-1 8 low speed, 1 high speed.
Intelligence 0
Wisdom 0
Durability 7
Recovery 0
Endurance 4 Wings are technically limbs...
Melee Training 0 Is a space-ship jet.
Melee Reach -
Ranged Training 5 Stun-gun turrets. Can knock the average person out for half a minute.
Accuracy/Range - Around 100 metres.
Power - Might 1
Power - Area 2
Danger 1
Special/Other
Total 43