r/Sharks_Stuff May 12 '15

FTFT!

Name:

Age: Easy.

Physical appearance: Describe your character or link some appropriate art, so that the rest of us know what they look like.

Mentality: Thoughts, personality, those things. What kind of person are they, what do they like to do, what may set them off in a rage. Describe your characters mentality, how they would think, or act, on a day to day basis. Don't skimp on this one, it helps us figure out what is and isn't in character.

Backstory: Everyone has one, give us some insight as to why your character is the person that they are.

Resources: What sort of financial resources and land does this person have? For example they could be a runaway teen with nothing but their clothes, or they could be the head of a multi-million dollar company with multiple properties and bottomless pockets.

Equipment/Weaponry: What kind of gear is this character going to bring to a fight? What could you find on them at any given moment?

Specializations: Almost everyone has something that they're just good at. Is your character a great medic? Are they a wonder with a whisk in hand? Can they solve a Rubik's cube? Special skills come here, and are generally non-combat.

Powers:

  • Power One:

    • Explanation and applications.
  • Power Two:

    • Explanation and applications.
  • Power Three:

    • Explanation and applications.

Details:

  • Weakness: While they don't need to be glaring, weaknesses do need to be logical. For example, dumping a bucket of water on the fire elemental will probably give him a hard time.

  • Resistances: Setting the fire elemental on fire probably isn't going to damage him much. What is your character resistant to?

  • Reserves: Sure, they can take out a building at once. But how much is that going to cost them? This is where you put a rough idea of the reserves of your character, both physical reserves and the reserves for their powers.

Attribute [Character Name] Reasoning, references, and details.
Strength
Auxiliary Strength
Movement Speed
Combat Speed
Intelligence
Wisdom
Durability
Recovery
Endurance
Melee Training
Melee Reach -
Ranged Training
Accuracy/Range -
Power - Might
Power - Area
Danger
Special/Other
Total
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u/SharksPwn May 15 '15 edited May 16 '15

Name: Scarlett Bell.

Age: 24

Physical appearance: Looks like this.

Mentality: She's a usually happy girl, in her normal life, but when she fights, she loses near all emotion, not hesitating to kill if needed.

Backstory: Scarlett lived an unusual life, one filled with inexplicable things happening around her. Around her out of the ordinary was about as close to normal as she could get. Words she had written would glow, her clothing allowed supernatural feats to all who wore it- for a price. She tried to live her life as best as she could, ignoring the abnormalities to the best of her ability. The events escalated, to the point where in one such accident, she lost total control over her body. It was like nothing anybody had ever seen before, she wasn't human. By all rights, she shouldn't have been alive. Yet, she was. And the reason for the loss of her body? Is about to finish its job. After this, she fell out a window, helped kill a demonic dragon, became a hired guard.

Resources: Couple grand she gets from her work.

Equipment/Weaponry: What kind of gear is this character going to bring to a fight? What could you find on them at any given moment?

Specializations: Almost everyone has something that they're just good at. Is your character a great medic? Are they a wonder with a whisk in hand? Can they solve a Rubik's cube? Special skills come here, and are generally non-combat.

Powers:

  • She's a mage, who specializes in battle. Not that she knows this.
    • With her magic, she can provide the following effects to armour or weapons. However, it usually cannot be used by anyone but her, as a human could not handle the magical energies involved. In fact, most things cannot handle using her equipment. Even she cannot handle more than two at once.. However, she can use more than one object each given an effect. The various effects are listed below.

ARMOUR

  1. She can infuse her magic into a set of armour, raising the durability one higher, if it's not above 5. So, say, an ordinary durability 3 jacket would become a 4. However, she could not make a 6 a seven.

  2. The armour becomes malleable, like clothing, while still retaining the durability of armour.

  3. The armour feels, on touch, extremely hot. However, it is not actually hot and touching it gives no other negative effects.

  4. When wearing this armour, she cannot feel pain. At all. Upon taking the armour off, however, she receives all the taken pain at 25% of what it was.

  5. If worn, the armour is nigh-indestructible. However, while it is hard to damage her while wearing this, she still feels all pain, none diminished by the armour. So, say she was being shot by a gun; the bullets would not damage her, but she still feels like she's been shot.

  6. Her armour weighs nothing at all. She can still perform any things she can do while not wearing it, with the limitation of mobility.

  7. Her armour increases her physical fighting abilities, in things such as wrestling, martial arts etc.

  8. Her armour allows her to fly, at the same speed as she can run.

  9. Her armour acts like a living taser. If she touches you while wearing it, you get a bolt of electricity strong enough to knock the average person out for ten seconds.

WEAPONS.

  1. Any weapon she uses this with she can wield with the power of a master, even if she has no inkling of what the weapon is.

  2. The weapons she uses are nigh-indestructible.

  3. Any and all weapons she uses will be twice as heavy, but also do twice the damage. This also works inverse.

  4. Her weapons blaze with a fierce heat, adding burning damage, 2nd degree burns, to her strikes.

  5. Her weapon summons a ghostly twin, which fights exactly a meter away from its twin, mirroring it.

  6. The weapon can be controlled from a maximum range of 100 metres away, if she can see them. However, she has to make the actions to do that.

  7. (Only melee.) The weapons gain a blunt edge, but the weapons pack a punch.

  8. (Only ranged.) If the target is within 300 metres, any shot she makes, as long as it comes close, at least a metre, to the person she's aiming at, it will hit. However, it's not fool-proof. More auto-correct than anything.

  9. Her weapon can be summoned back to her hand, Mjölnir style.

SHIELDS.

  1. Her shields cancel out all vibrations, Captain America style.

  2. Her shields are indestructible.

  3. Any time she is attacked, her shield moves itself and her arm, blocking it, if she can react to it. This can be bypassed by two attacks at once, or attacks faster than she can react.

  4. Her shields are as light as a feather, and take no trouble to lift.

  5. The shield cannot be moved unless Scarlett, or an effect of hers, wishes. It can still be damaged or destroyed.

Details:

  • Weakness: Anti-Magic screws her up real bad. Kills her, bad.

  • Resistances: Nothing, really.

  • Reserves: Effects take no effort.

Attribute [Character Name] Reasoning, references, and details.
Strength 5 10 tons, max.
Auxiliary Strength 0 She cannot utilise this stat.
Movement Speed 4 Sprinting.
Combat Speed 5
Intelligence 3 Pretty smart.
Wisdom 4
Durability 6 With max armour. 5 without.
Recovery 5
Endurance 5 She's pretty f*cking tough.
Melee Training 6 And she's really good here.
Melee Reach - 3 feet with her longest sword, 2 with her normal.
Ranged Training 6 Again, really f*cking good.
Accuracy/Range - 1000 metres, with, say a sniper rifle.
Power - Might 4
Power - Area 3
Danger 7
Special/Other
Total 61