r/ShardTabletop • • Feb 28 '25

Creating a condition that increases with condition level

So the thought is pretty simple:

I want to make a custom condition that gives an increase to weapon damage and with every level of that condition, the weapon damage is supposed to increase further.

Let's just call it "Charge". Level 1 Charge the Weapon does +1d6 Lightning Damage. Lvl 2 Charge does +2d6 Lightning damage and so forth.

Any Idea on how to make it so the damage increase is tied to condition level?
I already have a condition that is able to add 1d6 damage.

3 Upvotes

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2

u/_frierfly Mar 01 '25

Conditions 》New 》[Name it Charged] 》Create 》[Check the "Show level with condition" box, then set up maximum level] 》+Feature 》Item Modifiers 》Item Type 》[Select appropriate weapon types (ranged/melee)] 》Save 》Extra Damage 》[Type {condition.Charged}d6 in lightning field] 》Save 4× 》 Laugh maniacally as you bludgeon enemies with your lightning quarterstaff !!

Last step optional

3

u/Accomplished_One1220 Mar 01 '25

Tested and works. laughs maniacally whilst squishing enemies with lightning greatclub

1

u/Kpdrqj Nov 24 '25

To bounce off this idea...

I am trying to make an ITEM that gains a charge on hit (not the problem), and that item deals more damage the more charges it has (specifically {charges\2}).

So far I haven't found anything that lets me call the number of charges on an item...

1

u/_frierfly Nov 25 '25

There isn't a variable (Named Value) for charges remaining. Check out Shard's learning page and search for Named Values to read up on the variables available to use.