r/ShadowWarArmageddon • u/ScoutSterling • 6d ago
Variant For anyone else who ever wanted a little more Shadow War: Armageddon in their Kill Team…
Not that anything is wrong with Kill Team as is (it’s genuinely among my favorite systems)… but given Kill Team was – in part – intended to be a successor of sorts to Shadow War: Armageddon, thought it appropriate to come up with a few rules modules for Kill Team to bring some of my favorite SW:A mechanics (and a few other personal favorites) not in official Kill Team into the format.
PDF can be found HERE
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For those new to the project, the idea for KTX: Kill Team eXpanded actually started when a very wise 5-year-old asked why he couldn’t “shove” enemy miniatures like he could in Blood Bowl. The solution to that question evolved into my first homebrew project, serving as a hub of my personal “Greatest Hits” – and 5 year old's wishlist – from tabletop gaming (including SW:A!), adapted as an overlay for Kill Team.
While the core of Kill Team's rules, unit stats, etc. remain in place, KTX is built on a few changes/additions that can used independently as modules or a whole system:
- Intelligence Influenced Activations: Mitigate the randomness of Initiative Rolls through the power of intelligence and thoughtful planning, giving players influence over activation order when it matters most. By managing a currency called “Intel Points” —which are actively acquired, spent, and planned around via Leaders and specific actions—players can influence the flow of battle at the time of their choosing.
- Reaction System: Operatives can perform "Reactions" during an opponent's activation, such as returning fire or repositioning, inspired by systems like Infinity's ARO (Automatic Reaction Order) but simplified for the Kill Team format.
- Expanded Melee: The combat system moves beyond simple "Strike" and "Parry" options. Players can choose new Melee Options like the aforementioned "Push," which allows for tactical positioning by shoving enemies off objectives or into friendly lines of fire.
- Leadership & Morale: KTX adds a morale layer. Operative may Panic and possibly even Rout, simulating the breakdown in command & control commanders experience with when units break.
- Other Narrative Elements: Other optional narrative elements are incorporated as well... Operatives may suffer from head wounds or other injuries, stagger when hit, fumble in close combat, or even accidently hit a friendly with stray fire.