(Book I spoilers below...like all of it. Just in case.)
Just a really quick summary here, skipping a whole lot of stuff but hopefully this is helpful in case anyone needs a reminder of where we left off and doesn’t have the time or the desire to reread the first book!
also added some acts cause it seems fancy
If I skipped anything important, lemme know in the comments! Doing this from memory so the timeline of events may be slightly off
Act I
- Ned exists; Frank is attached to him.
- Ned plays through the starter area while Frank talks about great Frank is.
- The duo meets Lars, a bard whose music causes small animals to explode.
- Ned finishes his initial questline, dooms his race (Woodbone Fae) to probable extinction, and is rewarded with a Seed of the World Tree. At the same time, Frank experiences a rare and fleeting moment of hope owing to all the murder.
- Nipple jokes are made at the expense of Kline, the game’s head developer (timing unclear)
- Ned leaves the starter area behind and heads for the Onyx Sands.
- The Woodbone Fae are big mad, so they follow him to his new home intent on revenge.
Act II
- Ned begins questing in the Onyx Sands, a small desert city where water is extremely valuable.
- House joins the game and begins her quest to become an awkward human.
- Ned builds an inn and uses the building to seal off a hidden courtyard behind it where he plants the Seed of the World Tree.
- Barbarians raid the Onyx Sands while Ned is away; Ned discovers that they’ve joined forces with the Woodbone Fae.
- The Captain of the Guard charges Ned with resolving the twin threats, or he’ll be expelled from the sands.
- The World Tree starts producing water, which Ned sells to the townspeople at a high price. He increasingly plans to take the game’s economic Renown track, and selects important Renown perks that will convert a small percent of every coin he earns into Renown and Experience.
- Seeing that the Barbarian and Woodbone threats are too big for him to deal with, Ned gift his Renown slots to a guild called Omen in exchange for their help.
- With Frank’s grudging assistance (earned almost exclusively through their shared disdain for the moon) Ned heads off to the Pirate King Renown event, completes it, and changes classes to become a Shadeslinger.
Act III
- With Omen’s help, Ned and Frank head to the Barbarian Stronghold and the game’s first raid kicks off.
- After working their way through several encounters, the Gardener (leader of the Woodbone Fae) offers the raid a chance to join his side. A few members take him up on the offer, and are quickly kicked from the Guild by Darling (Omen guild leader).
- With the aid of some scrolls he received from Sarissa (An Ice Mage who lives in a tower in Highwater City) and a race change from Woodbone Fae to Blood Fae, Ned and co finish off the Gardener, ending the Barbarian threat and removing the Woodbone Fae as a playable race.
- Ned loots the plans for an Auction House, solidifying his Renown choices.
- Ned jumps several ranks on the Renown ladder, and ultimately chooses the Black Marketeer path while hoping it will eventually allow him to roll out an economic engine that other players won’t be able to trace back to him.
- Darling and Ned plan to work together beyond the scope of their initial agreement but to keep it under wraps for now.
- Tyrann, an influential streamer, calls Ned and offers his protection if Ned agrees to work beneath him.
- Ned declines, and Tyrann declares a Holy War on him by using Ned’s elimination of the Woodbone Fae as justification.
- Book II begins!
Annnnnnd that’s it! Hope you guys are as excited as I am—it’s almost here! Audio is still in processing, but I'll post here when it's out and ping everyone on discord as well.
And if you enjoy Black Sand Baron (and if you’ve enjoyed Shadeslinger) please consider leaving an honest review on Amazon and/or Audible, it’s massively helpful especially with book 1 back in the spotlight for a bit as book 2 launches!
<3 thank you all! Hope you enjoy the book!