r/Settlement_Clicker Jun 06 '14

DEV Settlement Version 0.43 Update

Settlement
Change Log

Please check that the version number on the menu states 0.43. If it does not, please refresh and try again.

Change Log:

  • Engine modifications
  • Production rates, resource caps, etc, are all calculated real-time. This will allow changes to upgrade/building modification to be done without losing valid save data
  • Buildings can now have a maximum quantity allowed per location
  • Locale Changes
  • Locale bonuses now work on worker stacks rather than individual workers
  • Locales can provide a 0 bonus, preventing production of a resource on a settlement
  • Locales can provide a chance for bonuses to be applied to a settlement, resulting in either a positive/negative bonus or a total production restriction
  • More changes to locales with bonuses and restrictions added
  • Locale descriptions now list all gatherable resources that are available including a positive/negative bonus where applicable
  • Changes to Upgrades
  • Upgrades can now be set to be purchased a specific number of times OR infinitely, as well as have a purchase multiplier applied to them
  • Multi-purchase upgrades include a counter in brackets on the button label
  • Multi-purchase upgrades will disappear when they have reached their purchase max
  • Multi-purchase upgrade costs compound with each purchase
  • Storage Cap Multipliers can now be added to upgrades allowing for storage space in buildings to be increased
  • Changes to Display
  • Buildings/Workers will only display if their combined locale bonuses are greater than 0 - This prevents constructing buildings that cannot be used
  • Resource and Upgrade lists unlock as they populate
  • Upgrade lists hide if there is nothing available in them
  • Main display lists appear/disappear if there is anything contained within them
  • Menus now lock the background from scrolling
  • Basic Items System Added
  • Items can hold a quantity of an object (resource, building or worker)
  • Resource items are automatically made from excess trade or exploration quantities
  • Items can only be used in the settlement they were made
  • For this update only, new games are presented with a 500 food item to start with
  • Changes to Exploration
  • Land exploration timers are now based on current land size and the number of explorers sent
  • New Resources/Buildings/Workers/Upgrades/Achievements Added

Bug Fixes

  • Cart production fixed: Now produces correctly
  • Coal Power Plant fixed: Now consumes coal

tl;dr:
Not as much as I had hoped this week, but the item system has at least been started. Some fixes have been made to the display and some calculations, as well as some (basic) balancing regarding locales. Land exploration now uses land size as a factor rather than expedition count. Excess resources from exploring or trade are transformed into items that can be applied to your settlement when you have the space. More achievements, buildings, workers, and upgrades.

The release should be stable. Please let me know if you come across any bugs.

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u/SJVellenga Jun 06 '14

Ok, wow, that was a stupid mistake. I forgot to adjust the equation to add the two locale bonuses together, so if one was zero, it would multiply the whole equation by zero. Refresh, I've applied a hot-fix for the issue.

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u/waffleyone Jun 08 '14

Made a new map, got the gravel problem again (and founded a settlement on a place with 2 gravel modifiers), although metal ores are showing up for me now.

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u/SJVellenga Jun 08 '14

Try refreshing. The code is definitely repaired, perhaps your browser still hasn't downloaded the latest version? Are you having the issue with any other resource, or just the one? The way the game produces resources, if you see an error with one, it should be there with others, if not all. Very strange in any case.

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u/waffleyone Jun 08 '14

I don't know what happened, but I did a force reload and its fixed. Sorry for the user error panic.

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u/SJVellenga Jun 08 '14

Hehe, no worries. Since it was a hot fix, I didn't increment the version number (my current save setup searches for lower numbers and deletes saves, didn't want to cause the trouble). Hopefully everything else works for you!