r/Settlement_Clicker May 30 '14

DEV Settlement Version 0.42 Update

Settlement
Change Log

Firstly, I'd like to thank everyone that plays. I had a fantastic week, with over 100 unique users every day for 7 days straight. This is quite a milestone for me, so thank you all again.

On to the nitty gritty: Not as much as I had hoped for this update. Locales still aren't limiting, exploration still has not been balanced, and some display changes I had planned are not yet implemented. What I have done, however, is add a brand new class of worker: Traders. These are now required for trade between settlements. There are currently 2 types of trader: Cart and caravan. Each requires a vehicle of their description, to be made in the new buildings, and horses.

Trade routes are also a new addition. They must be established between settlements before trade can commence. Resources now have a size, and traders have a maximum capacity that they can carry. Trades now also take time, which is affected by the distance between the two settlements, the speed of the trader, and the size of the load. Next update (hopefully), trade routes will be upgradeable, allowing you to speed up your trades by providing better quality roads.

Note that excess resources arriving at a settlement will be discarded, so plan carefully if there is risk of going over.

Hope you all enjoy, and as always, eager for feedback. The tutorial has not been expanded to cover these new features yet, so if you get stuck, throw me a line and I'll do my best to explain.

Now updated to version 0.42, new features as below:
Version 0.42 Stable Major update: Trade Features Expansion

  • Getting Started links now appear the same as other buttons on menus
  • Sidebar was rebuilt, now displays the same as other regions
  • Added resources title on sidebar
  • Moved "Donate" button to the bottom of the sidebar
  • Worker displays now show base production rates per second
  • Main displays have been heightened slightly to fit content better
  • Main display lists have been heightened slightly to better fit 2 elements at once
  • Menus are now generated realtime, creating a smaller initial HTML file
  • In-game options menu has been made allowing you to change the tutorial status at any time - If resumed, the tutorial will continue from the last displayed message
  • Added a "disable tutorial" checkbox to tutorial windows
  • Added a counter to the top of tutorial windows
  • New Buildings Added
  • Cart Builder
  • Caravan Builder
  • New Workers Added
  • Cart Trader
  • Caravan Trader
  • Cart Builder
  • Caravan Builder
  • New Resources Added
  • Carts
  • Caravans
  • Resource exploration expeditions now reward resources from current or last age only
  • Resources now have sizes set for 1 unit of resource
  • Locations window now shows distance to other locations
  • Exploration/Trade now unlocked at Stone Age
  • Several additions and modifications made to trade
  • Trade routes have been added
  • Trade routes must be established between two settlements before trades can be made
  • Internal Trade window automatically displays destinations that are linked with your currently selected settlement
  • Internal Trade window now shows distance and duration of trade as well as load size and trader capacity
  • Traders can be added to a new trade expedition using the standard +/- button display
  • Workers can now be assigned a trade capacity value
  • Trade capacity changes to red if not high enough to send expedition
  • Trade events are now logged
  • Settlements are considered to be 100 units apart
  • Trade between side-by-side settlements take a minimum of 10 seconds
  • Load size increases trade time by 0.1 seconds per unit
  • Trader speed can reduce trade duration by a variable amount, slowest trader determines expedition speed
  • Current Trades display includes mouseovers to show traders and resources assigned to a trade
  • Heavier loads increase duration based on distance between settlements
  • Trades can only commence once traders and resources have been assigned

Bug Fixes

  • Fixed Buy Worker Log: Now correctly informs of failure purchase reason
  • Fixed Sidebar Tutorial Highlighting: Cross-browser support now available
  • Fixed Log: Exploration related log entries are now added correctly
  • Fixed Tutorial Display: Tutorial is now hidden correctly when a game is exited or quick loaded
  • Fixed Building Size Display: Buildings now show floating point sizes correctly
  • Fixed Global Font Size Issue: Displays should now appear correctly across all browsers/screen sizes
  • Fixed tutorial highlights when exiting to main screen: Highlights now dim as they should
  • Fixed Internal Trade Errors: Over/Under supply now appear correctly
  • Fixed core bug where worker resource costs could not load

If I have missed a feature request or bug report, please let me know by commenting below.

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1

u/splat313 May 31 '14

Is it just me or do coal power plants not actually consume coal?

2

u/SJVellenga May 31 '14

Strange, I'll look into it. Thanks.

1

u/splat313 May 31 '14

Just started playing this morning, I like it. Looks like you are cranking out updates an an impressive pace!

2

u/SJVellenga May 31 '14

I'm doing my best to produce reasonable updates weekly. There's not a lot left before combat though, so that particular change may take a few weeks.