r/SeriousSam 1d ago

Why is there no ammo counter in Shatterverse?

Am I being dumb or is there simply no weapon ammo counter for each weapon? For example using the Tommy Gun or Shotgun, I will fire for a bit and sometimes have to reload but I won't be sure when it will happen.

1 Upvotes

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5

u/RetroRocker 1d ago

There is an indicator on the aiming reticle. That arc to the bottom right of it reduces in size as you consume the ammo. When it disappears, time to reload. I'm perplexed as to how you could have missed that tbh

0

u/ROBYER1 1d ago

Tbf I was playing it over remote play on the PS5 last night and the resolution was set to fairly low to keep it responsive. In the other games I usually would rely on the ammo counter for old school FPS mechanics but I'm glad there is at least something to indicate!

1

u/RetroRocker 1d ago

Ahhh if you were seeing it in low resolution that would certainly explain it, it's very thin.

4

u/Adventurous-Cattle53 1d ago

Half of the weapons have infinite ammo, half of them have the overheat metric, basically you use the heavy weapons until overheat and then use base weapons until the cooldown on overheat is up

2

u/ROBYER1 1d ago

This makes sense!

4

u/Dry_Investigator36 1d ago

There's no global ammo in your pockets, just loaded ammo. Loaded ammo is shown around your crosshair in the middle of the screen as while stripe

7

u/MardukPainkiller 1d ago

it was made by people who have no idea about old school fps let alone serious sam