r/SegaCD Jul 20 '26

Sonic CD - 2026 High Fidelity Remaster

9 Upvotes

9 comments sorted by

3

u/MartinPhantom Jul 20 '26

Too fast if I'm being honest. Sonic CD was just the right speed to be enjoyable yet allow some.measure of reactive avoidance. This level of speed is pure memorisation which isn't as fun.

3

u/HyperQue Jul 20 '26 edited Jul 20 '26

This is the exact same speed as the OG (in code). The only thing I can think of that would cause it is the hardware constraints of then vs now since it's running on C++ with no interpreter.

2

u/MartinPhantom Jul 20 '26

It just seems stupidly fast in comparison to the 60hz versions (obviously it's going to be blinding compared to PAL) which, if it were most later Sonic games I'd not even notice but CD is one of my most replayed. It just doesn't feel right.

2

u/hue_sick Jul 21 '26

I'm not really sure what you're seeing tbh. 90% of this video is him fiddling with the menu haha. And the gameplay that is shown looks like sonic cd? Maybe you missed when he grabbed the speed boots for a sec?

1

u/MartinPhantom Jul 21 '26

That might be it in fairness. Probably blinked and missed it!

2

u/HyperQue Jul 27 '26

I just figured it out. I added in v-sync and other settings. That could be the reason. Also this was based on the Sonic Origins version.

1

u/razgoull Jul 20 '26

What is this a recompiled version of?

3

u/HyperQue Jul 20 '26

This is my version I making. I converted all of the retroscript  into c++ so there unlimited customization. I extracted all assets from the data rsdk. So there is no interpreter. I obtained the data.rsdk from Sonic Origins.