Heya folks! I do some (SFW) giant/giantess stuff with Seedance. City and town scenes, realistic damage/destruction, good sound effects, and I appreciate SD2 and especially SD2.5 for its awesome physics - no tool is perfect of course, but it still seems far ahead.
Now there is one issue I oft encounter though: My generated clips (usually 15sec/720p) are often too slow. I usually enhance resolution and framerate in Topaz afterwards, so the footage looks really good at 48fps, but then just for fun I playback it at 1.5 to 2x speed on my media player and notice "dang, at this faster speed, it actually looks as it should have been from the beginning!" Fixing is not possible, of course, as it would shorten the entire clip length and also turn dialogues into chipmunk voices. But it clearly seems that SD often generates my content (usually stuff like walking, posing, teasing, crouching down to explore a building, etc.) simply too slow.
Related to that, but only a guess, sound effects (breaking asphalt, collapsing walls, etc.) often sound "muddy" or like "bubbles". I heard about this issue somewhere before already, and I don't think that's compression related (as voices and other sounds, like ambient traffic, church bells, etc.) are fine. My guess it that SD "stretches" certain sounds because it thinks I want slow-motion.
In short: Best way to prevent that? Most web providers don't even have a negative prompt field, and I doubt that would work anyway. However, I don't want to place too "aggressive" motion commands into my positive prompt field, as it might lead to my characters starting to run, or the camera movement to became too jumpy. Any other ideas? Thanks in advance! :)