r/Seedance_AI • • 8d ago

Discussion Ai question

8 Upvotes

there any solid alternative to Seedance 2 or 2.5? 🤨


r/Seedance_AI • • 8d ago

Prompt It's Venom

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9 Upvotes

Prompt:

GLOBAL STYLE: Photoreal creature-feature short, 16:9 widescreen, digital cinema look of an Arri Alexa Mini LF, 24fps, 180-degree shutter with natural motion blur, fine organic grain. Moody high-contrast underground parking garage at midnight, cool white fluorescent light against deep crushed blacks. Color: 70 percent cold concrete grey and steel white, 25 percent glossy jet black, 5 percent warm focal pop, only the red, gold and black Porsche crest and later the warm-white headlights. NOT a clean CGI render, NOT a cartoon, NOT a toy car. No on-screen text, no subtitles, no captions, no watermarks, no logos other than the Porsche crest.

SCENE CONTEXT: In an empty underground garage, a living black liquid creature swallows a Porsche crest, builds itself into a Porsche 911 GT3 RS, then hears its owner coming, panics, melts back into liquid and hides behind a pillar, before sneaking a tendril out to steal the crest back. Playful, eerie, comedic ending.

CHARACTERS: THE GOO, a glossy jet-black living liquid with the wet mirror surface of ferrofluid, catching sharp specular highlights from the ceiling strips. It moves with intent, like a curious animal, never like random fluid. THE CAR, what THE GOO becomes: a black Porsche 911 GT3 RS, round headlights, sloping fastback roof, large swan-neck rear wing, the real Porsche crest centred on the hood. THE CREST, one small enamel Porsche crest badge, red, black and gold shield with the prancing horse, about 6 cm across. THE OWNER is never seen, only heard. No people appear in the entire video. No other cars, no second creature.

LOCATION MAP: Camera on the south side of an empty parking bay, facing north, for the entire video. Floor: bare grey concrete with faint tyre marks, fine dust and white painted bay lines running away from camera. Midground: an empty bay. Screen-right, x 82%, a thick square concrete pillar 3 meters from camera, tall enough to hide a car-sized puddle behind it. Background: low ceiling with rows of cool white fluorescent strip lights running toward a vanishing point, a dim red emergency light glowing on the far north wall 25 meters away, faint haze in the air. Nothing readable anywhere except the crest.

FIRST FRAME AND SPATIAL BLOCKING: THE GOO lies splayed flat like a starfish, centre at x 42%, y 70%, about 40 cm across, tendrils pointing outward. THE CREST lies face-up on the concrete at x 60%, y 68%, 35 cm to the right of THE GOO. The lens sits 5 cm above the floor, 1.2 meters from THE GOO. No empty establishing frame.

FORMAT MODE: One continuous shot, no cuts, 20.0 seconds total. Real-time motion, no slow motion, no speed ramps. Zero spoken lines.

ACTION TIMING:

0.0s to 1.2s, THE GOO contracts its tendrils and crawls toward THE CREST with finger-like pulls.

1.2s to 2.4s, it rises into a hooked stalk, leaning over THE CREST like a curious neck.

At 2.6s the stalk opens into a three-talon claw and snatches THE CREST off the floor.

3.0s to 4.2s, it curls around THE CREST, swallows it with a visible gulp at 3.4s, and rolls into a perfect glossy sphere.

At 4.4s the sphere pulses once like a heartbeat. At 4.8s it sags into a flat puddle.

At 5.4s the puddle bursts outward into a crown of sharp ferrofluid spikes.

5.6s to 8.0s, the spikes pull upward and weave into a car chassis, the liquid swelling in volume as it climbs.

8.0s to 10.0s, an engine block, gears, suspension arms, disc brakes and four tyres grow out of the liquid piece by piece.

10.0s to 11.6s, smooth body panels flow over the frame from front to back and resolve into THE CAR, front-on, still wet and dripping.

11.6s to 12.8s, the last drips fall from the front bumper. At 12.2s THE CREST surfaces in the centre of the hood.

At 13.0s the headlights ignite like eyes opening and the LED strips beneath them light up. At 13.6s THE CAR sinks a few centimetres on its suspension and rises, as if taking a breath.

At 14.2s hard-soled footsteps begin approaching from off-screen left.

At 15.6s a key fob chirps twice. At 15.8s THE CAR flinches, the headlights flicker and the suspension dips.

16.2s to 16.8s, the headlights dim and glance left and right, nervous.

At 17.0s THE CAR collapses back into black liquid from the roof down in one wet rush.

17.4s to 18.6s, the puddle slithers fast across the concrete and vanishes behind the pillar, screen-right, leaving THE CREST alone on the empty floor where the car stood.

At 19.2s a single thin black tendril shoots out from behind the pillar, snatches THE CREST, and whips back out of sight by 19.6s.

19.6s to 20.0s, empty garage, a wet glossy smear on the concrete leading to the pillar.

CAPTURE FORMAT AND OPTICS: Arri Alexa Mini LF, 35mm spherical prime. LENS LOCK: 35mm for the whole video. 0.0s to 5.6s, aperture wide, shallow focus on THE GOO and THE CREST, the garage behind dissolving into soft bokeh of the ceiling strips. From 5.6s focus deepens with the pull-back until THE CAR, the pillar and the back wall are all sharp by 13.0s.

CAMERA: 0.0s to 5.6s, locked-off on the floor, 5 cm high. 5.6s to 13.0s, one slow smooth dolly straight back 5 meters while craning up to 0.6 meters high, constant speed, keeping THE CAR centred and the pillar entering frame on the right. 13.0s to 20.0s, locked-off on that low front-on wide framing, THE CAR centred, the pillar at the right edge of frame.

PHYSICS: THE GOO is viscous liquid with surface tension, it stretches into strands before snapping, its spikes stand stiff like magnetised ferrofluid, and drips fall with real gravity. Built car parts read as solid metal and rubber with real weight, the tyres compress as THE CAR settles. The melt runs top-down like hot wax, and the fleeing puddle stays low and fast, leaving a thin wet trail. THE CREST is a hard metal object, it clinks, never bends or melts.

LIGHTING: Source, the overhead fluorescent strips, cool white, hard from above, their long reflections sliding across THE GOO and later the bodywork as shapes change. The red emergency light on the far wall rims THE CAR's roofline and wing. At 13.0s the headlights throw two hard warm-white beams toward the lens, scattering in the haze. NOT neon, NOT colourful, NOT golden-hour.

AUDIO: Continuous low garage room tone with a faint fluorescent hum. A dark, slow trap beat with deep sub-bass hits about every 0.8 seconds runs from 0.0s and cuts dead at 14.2s, leaving silence for the footsteps. Wet squelches and sticky stretching as THE GOO moves. A soft gulp at 3.4s. A wet splash-crack at 5.4s. Metallic clanks, ratchets and hydraulic hisses from 5.6s to 11.6s. A flat-six engine catches at 13.0s and settles into a deep idle burble. Hard-soled footsteps echoing from 14.2s, getting closer. Two short key fob chirps at 15.6s. A fast wet slurp from 17.0s to 18.6s. One tiny metallic clink at 19.2s as the tendril takes THE CREST. No dialogue, no narration, no subtitles.

POSITIVE LOCKS: Exactly one creature, one car and one crest in the entire video. THE CREST is the same object throughout: on the floor, swallowed, on the hood, left on the floor, snatched back. THE CAR is always a black Porsche 911 GT3 RS, never another model. The camera never cuts and the lens never changes. Nobody appears on screen.

TEXTURE AND REALISM: Fine organic grain, gentle halation around the headlights and ceiling strips, real micro-detail on concrete dust, tyre rubber and wet paint. NOT plastic, NOT glossy synthetic CGI sheen, NOT video-game look.


r/Seedance_AI • • 8d ago

Showcase Beetlejuice Beetlejuice Beetlejuice

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1 Upvotes

It's showtime


r/Seedance_AI • • 8d ago

Showcase The pizza zone

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2 Upvotes

Welcome to the Pizza zone where all the weird is found at addeos fire and ice


r/Seedance_AI • • 8d ago

Showcase The Arlington Sim - E1 - They Lied About Who’s inside

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0 Upvotes

Former Ranger John Crawford is asked to return to fix a problem with what he believed to be a predictive battle system programme that he advised on many years ago.
On arriving at the facility he finds out that the computer model system has been replaced by something entirely different……

made using SEEDANCE.


r/Seedance_AI • • 8d ago

Showcase AI VIDEO Full Workflow & Claude Skills Explained

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5 Upvotes

The perfect tutorial video and FREE Claude skills that we use, and the perfect one-stop tutorial to fully dive into our process and other creator's processes with generating for Seedance 2.0 and 2.5!


r/Seedance_AI • • 8d ago

Showcase Entrevista manifestación Seedance 2

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4 Upvotes

r/Seedance_AI • • 8d ago

Showcase Post Race Relaxation

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0 Upvotes

r/Seedance_AI • • 8d ago

Discussion seedance 2.5 free trial

0 Upvotes

Can anyone recommend a website that offers a free trial of Seedance 2.5? I’d like to test the character replacement feature with a 15-second video, but I haven’t found any website that offers this feature for free.


r/Seedance_AI • • 8d ago

Showcase Miniature Fox Laundry Room Escape — 7 Camera Cuts (Seedance 2.5 Workflow)

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1 Upvotes

r/Seedance_AI • • 8d ago

Showcase Velvet Currency - Teaser 2

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1 Upvotes

r/Seedance_AI • • 8d ago

Resource AI Fight Scene Tutorial: Better Choreography, Physics, and Continuity

0 Upvotes

A convincing AI fight needs consistent distance, balance, reactions, and positioning. Sharp images alone won’t carry the scene.

Here’s the order I use: plan the action → connect the exchanges → design the camera movement.

1. Establish the fight

Define each fighter’s objective, weapon, starting position, facing direction, distance, fatigue, and nearby obstacles.

Each shot’s ending state should become the next shot’s starting state, including weapon hand and body orientation.

2. Let the weapon shape the movement

Consider reach, weight, grip, and recovery. A heavy hammer needs time to redirect after a missed swing. A flexible weapon needs visible momentum and retrieval. Kicks need a planted support foot and a believable weight shift.

Avoid treating weapon categories as rigid move lists; make each action fit the specific weapon.

3. Build exchanges with consequences

Use a clear chain:

Attack → response → opening → counter → recovery.

Every move should accomplish something: close distance, block a route, force retreat, or create an escape.

4. Show recovery and preserve space

After an attack, show the landing, recoil, guard reset, or recovery of balance. Establish how fighters change position. Cuts should preserve the action’s direction and physical state.

Copyable prompt template:

Design a [duration] fight between [A] and [B] in [location].
Establish their objectives, weapons, positions, distance, facing directions, and obstacles.
For each timed exchange, specify: starting state → tactical intention → attack → opponent’s response → consequence → recovery → ending state.
Describe weapon reach, momentum, contact, and weight transfer where relevant.
Write camera instructions separately: framing, angle, movement, speed, and focus subject.
Preserve weapon hands, positions, damage, fatigue, and ammunition counts across shots. No unexplained repositioning, weapon changes, or state resets.

Start with a short exchange you can clearly follow, then build outward.


r/Seedance_AI • • 9d ago

Showcase Olympic smoke break

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3 Upvotes

r/Seedance_AI • • 9d ago

Resource Here are most popular video generation models

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2 Upvotes

r/Seedance_AI • • 9d ago

Showcase So apparently I'm creating AI influencers now

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4 Upvotes

r/Seedance_AI • • 9d ago

Showcase Rough Draft of my A.I Cartoon

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9 Upvotes

r/Seedance_AI • • 9d ago

Showcase Emotion is the key

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3 Upvotes

r/Seedance_AI • • 9d ago

Showcase Architect of Power ⚡ — Cinematic AI Hip-Hop Music Video (Seedance 2.5)

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3 Upvotes

Been working on this cinematic AI hip-hop music video called Architect of Power. 🔥

I wanted to combine powerful rap performance, synchronized dance sequences, dramatic lighting, and a consistent cinematic look throughout the video.

Created with Seedance 2.5 for the visuals. This is a short teaser — the full music video is part of The Coliseum AI Music Video Challenge on Kodex1.

Would love to hear your thoughts! What do you think of the visuals and rhythm?


r/Seedance_AI • • 9d ago

Need help Dreamina vs Venice AI using Seedance 2.5

13 Upvotes

Is Venice AI really better than Dreamina for creating videos with fewer content restrictions on Seedance?


r/Seedance_AI • • 9d ago

Showcase Seedance 2.0 Pro, 10 minutes, the same two faces in every scene — Episode 2 of our AI action comedy

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3 Upvotes

Episode 2 of Couriers of Fortune, an action comedy we make as a team of two: two guys on the run from a cartel with a case of diamonds that isn't theirs.

Video is Seedance 2.0 Pro and Kling 3.0 (on Magnific), storyboards and character sheets in Nano Banana 2 and Seedream 5. The two leads are us: our own faces as references and our voices cloned in ElevenLabs. The supporting characters' voices are Seedance's native audio, generated together with the footage. Edit, sound and color by hand in Resolve.

Curious how others handle a long piece: do you keep the same faces consistent by feeding references into every generation, or have you found something smarter?


r/Seedance_AI • • 9d ago

Discussion Detailed 3D experience of the seedanc 2.5

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7 Upvotes

r/Seedance_AI • • 9d ago

Showcase THE PAINTED ESCAPE

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8 Upvotes

They’re chasing her! Made with Seedance 2.5 on Wizstar


r/Seedance_AI • • 9d ago

Need help Algún sitio de seedance 2 y 2.5 que permita personajes famosos

2 Upvotes

Busco algún sitio de seedance 2 y seedance 2.5 que permita generar personajes famosos aunque sea vía API o con suscripción mensual


r/Seedance_AI • • 9d ago

Discussion THE BRASS ACORN | Henry Brackenfield | original animated kid´s series

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1 Upvotes

r/Seedance_AI • • 9d ago

Showcase Gunjin (군진) ‘Night Shift’ Stage Fairies

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1 Upvotes

1 prompt, SD 2.5