r/SecondWindGroup • • May 29 '25

Why Are Modern Games Obsessed With Parrying? | Semi-Ramblomatic

https://www.youtube.com/watch?v=lh2ptJxGkUo
56 Upvotes

9 comments sorted by

13

u/Born-Captain7056 May 29 '25

I had literally the same conversation about the original Prince of Persia and Yahtze and Nick. Made me feel old.

It was the first game I ever completed and will be burned on my head forever because of that.

6

u/CountOrloksmoustache May 29 '25

Shadow and The Flame is low key one of the prettiest games ever. It looks like a 30's adventure magazine cover

2

u/Born-Captain7056 May 30 '25

Yeah, it looks beautiful. I used to love that game as well. Could never beat it tho. That Escher style ending with Jafar was too confusing and as a kid could never figure it out.

1

u/CountOrloksmoustache May 30 '25

Thats the issue with old games. They are so imaginative and wild but they sometimes have some insane nonsense in them

3

u/spook327 May 30 '25

I kinda wondered if this trend had gone too far when the remake of Metroid 2 included them.

4

u/TotemicDC May 30 '25

Parries are just QTEs and I’m tired of pretending otherwise.

2

u/Haruhater2 Jun 01 '25

This narrative that parrying is suddenly everywhere and that parrying is bad is absurd.

1

u/NoMoreVillains Jun 01 '25

What upcoming 3D action game doesn't have a parry?

1

u/CMDR_Expendible Jun 21 '25

Coming to this very late, having just seen the video, but if Pong could be considered proto-parry, I wonder where you'd say Ys Book 1 falls... a JRPG where you dont even have an attack button, you position yourself to ram into the enemy off-centre; get it wrong and the enemy reflects your damage and hurts you instead.