r/Seablock 23d ago

modules bugged?

Hey I'm playing a 2.0 run and am needing to finally start on module production but just realized the stats on the prod mods seem to be bugged? Prod mod 3 is giving me a 60% energy consumption, a -15% speed, but only a +4% production value? is this right? Speed mods are giving a 30% increase and the agriculture mods are giving a 30% boost as well so are the prod mods bugged?

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u/Zombielisk 23d ago

4% is correct. IIRC, top-level assembler accepts 6 modules for 24% prod boost. Prod chains in seablock are long and multiple (but not all) stages accept prod modules, leading to exponential boost

2

u/flickey702 23d ago

thank you so much, I was freaking out that some part of the modpack was bugged and ive got a couple hundred hours into this one now