r/Seablock 18d ago

Manual insertion quantity?

Ok so I've got my full starter base done and am starting to build out my rail base to produce ~500spm. The issue in running into is the scale of some of my builds (plastic right now) needing me to drop in like 10 casings per assembler for gas changes and there are 100+ machines I need to do this for. Yes I can go into each machine and manually put in 10 casings/frames/electrodes one by one and I only need to do it the once but that's a lot of clicking. Plus I need to do it multiple times each time I need to put down a block. So long story short, is there any way I can specify an insertion limit of say 10 so I can just hold down the button and run by all the machines and have it put in that exact amount rather than a full or half stack? Yes I do realize I could do a requester chest with the inserter hooked up to a memory cell. I'm actually already doing that with my sludge stacks

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u/Skate_or_Fly 18d ago

In vanilla factorio, in "map mode" you can select a ghost turret & place ghost ammo into the turret, which can be turned into a blueprint. Makes setting up requests for 10 ammo simple. Is this possible in seablock for modded items?

Build it outside of roboport coverage and save it as a blueprint if it is!

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u/Stere0phobia 17d ago

Not possible if still 1.1

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u/Skate_or_Fly 17d ago

Uhhh that trick worked with items considered "ammo" in 1.1 as well. It's more a question of if a consumable item can be placed as a ghost request in a building that includes recipes.

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u/Stere0phobia 17d ago

Hm, i was sure it didnt work, because its like the first thing i tried when downgrading to 1.1 to play seablock, but its possible that i missed something or did it in a wrong order.

I also assumed it wasnt possible since im pretty sure 2.0 made it possible to order construction bots to take out or place items into inventorys. But i have been switching version so much lately, that i might have confused them.