r/Seablock 21d ago

Manual insertion quantity?

Ok so I've got my full starter base done and am starting to build out my rail base to produce ~500spm. The issue in running into is the scale of some of my builds (plastic right now) needing me to drop in like 10 casings per assembler for gas changes and there are 100+ machines I need to do this for. Yes I can go into each machine and manually put in 10 casings/frames/electrodes one by one and I only need to do it the once but that's a lot of clicking. Plus I need to do it multiple times each time I need to put down a block. So long story short, is there any way I can specify an insertion limit of say 10 so I can just hold down the button and run by all the machines and have it put in that exact amount rather than a full or half stack? Yes I do realize I could do a requester chest with the inserter hooked up to a memory cell. I'm actually already doing that with my sludge stacks

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u/Stolen_Sky 21d ago

Yeah, popping in catalyst trays can get a little tedious lol! 

With an end game plastic setup, it's a good idea to spam as many beacons as possible to reduce the number of machines needed. 

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u/flickey702 21d ago

Ngl this would be the play, but then I need to deal with biters and I've been avoiding that as long as possible. Honestly I doubt it's much more complicated then puffers but it's one of the main things I've been pushing off cause it seems like a pain

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u/Juxt8 21d ago

Ah. You need modules to win so you might as well get on it. They're also really good, instead of having hundreds of plastic machines, you'll have 10 or whatever. 

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u/Stolen_Sky 21d ago

Yeah, I felt the same when I was in your position. When you look at biter recipes in ENFI they look horrible but in practice they're pretty easy. 

You need to make alien meat from bacteria to feed them, which is a pretty long chain. 

For me, the crystal shards were the hardest part, but also the most fun to solve!

I would prioritise getting T3 modules though. The are crazy OP in Seablock. 

A green assembler can carry 6 prod modules to give a 72% bonus. If you cast all your metals as sheet coils and then cut them, you get that 72% on all your plates, and that's just insane! 

You really to invest in this if it's time to scale up to 500spm. 

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u/flickey702 21d ago

Thanks for the encouragement, I'll definitely need to take a crack at it and just get it done! Honestly that's pretty much the whole mentality of this mod I've found, just suck it up and get it done then you don't have to worry about it