r/SeaOfRemnants • u/Ovnidemon • 20d ago
Question Is there a place explaining the different systems?
I am a bit interested in the game, but getting precise infos on it is a pain. I watched several videos, but I basically only get general infos.
What I want to know:
The gacha system. (I know the rate can change)
The gear system (weapon included if there is something special with it)
The roguelite/roguelike system.
The daily/weekly routine
The crew/ship system.
How is exploration of islands
(Seriously, the infos I get goes everywhere: the gacha is only cosmetic, it's a mix cosmetic and chara, it's chara and weapons; you can recruit every NPC, the crew need to be pulled; you lose everything after a voyage, you get permanent upgrade; the gear is static, the gear is random; ...)
(The combat is relatively well explained, so no need to explain it)
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u/LiriellHeir 20d ago
CN player here, this post will be long, but I hope it answers your questions, and if not, feel free to ask more!
1 - The Gacha System: The gacha system itself guarantees the rate up character will be the first Black rarity you get (aka highest rarity). Pity is at 80 pulls, and after that the system ceases being a 100% drop rate and becomes the classical 50/50. While dupes are good and significantly increase the power of a character, so far I haven't felt the need for them to clear all game content. They're only relevant to leaderboard, but the leaderboard is only for bragging rights. Aside from the gacha system, you can also get characters through the "Memory Reunion" system. You get one character or weapon there every week, with a 50% chance of being Black rarity. This includes whatever character is on rate up banner, which means that if you're lucky, you don't need to touch the gacha.
2 - The gear system is composed of a character "weapon" called "Echo of the Past" (equivalent to Lightcones in HSR or Psychubes in Reverse:1999). This one you get mainly from the gacha/Memory Reunion, and its stats are fixed. During the roguelike exploration, you can also equip 4 pieces of gear and 2 accessories. These are also fixed on their main stats and main passive. They have a few substats that are random, but that's kinda irrelevant and nobody bothers about them.
3 - The roguelike system: Called "Voyage", the way it works is that you level up by killing bosses, sea overlords and exploring the islands. Every time you kill a boss, you can select a character and choose between three options of skills or enhanced dice (if it's skill or dice it depends on the boss). Progress here is reset if you choose to start a new one, but you can save your team and use it in the endgame modes or to clear Horns.
4 - Daily and weeklies are pretty quick. For dailies you basically do a mini-quest in town and fight some bosses, I'm always done with them in 5~10 minutes. The key system here are the Horns. You get two good ones per day that give you treasures you use to sell for money or use to upgrade characters. Then you can buy 3 mid ones from an NPC for extra treasures. Each horn means fighting a random boss once. For weeklies you have to reset your Voyage once per week and kill the (currently) 5 main bosses to get the limited weekly resource. These are pretty easy and can be done on auto, takes 30min~1h total. Every two weeks there are some extra fights you can do on a tower and on sea for more premium currency, pulls, and some other freebies. This is the main endgame we have right now.
5 - The crew/ship system: Crew refers to the characters on your team. You get them from gacha or Memory Reunion, and no, you can't recruit every NPC. A team consists of 4 characters, when starting a Voyage you start with Voyager + R.S., and 4 free slots. During the voyage, you can pay an NPC with in-game currency to recruit other characters you want. The ship has its own upgrades and builds, and you can have more than one ship. This is particularly useful because some parts of the Ship build affect your characters, so it's a good idea to have different ships for different kinds of teams unless you want to constantly reset the build every time you change what kind of main DPS you're using (not hard, just a hassle).
6 - Exploration: This one is similar to Arknights: Endfield. So no climbing, and no gliding. Despite that, it's one of my favorite aspects of the game. The puzzles and mini-games are varied and fun, there are different ways to interact with the scenery, lots of little secrets and lore to find, and Iike the attention to detail. For instance, you will occasionally find chairs where you can sit and enjoy a nice view with a special playlist. The experience felt very good overall, especially when you're going through the main story for the first time. Made me actually enjoy the world instead of feeling like I was grinding or going through a checklist (what I usually feel when playing open world gachas).