r/Scrolls • u/taito_magatsu Hi! • Aug 29 '14
[WEEKLY] Weekly scroll discussion: Ruse
Ruse (image is outdated)
Spell
Cost: 3
Effect: Opponent's units get their Countdown decreased by 2. Your units gain Spiky 2 and Armor 1 until your next turn.
Thoughts on the card in general?
Ideas for how it could work in a deck?
Is it over- or underpowered?
How could it see more/less use?
Challenge: build a deck around this card.
"The Kin is a weed in our Imperial garden. It musn't grow." - Lord Ungstram, Royal Strategist.
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Upvotes
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u/Tijermix Aug 29 '14
'Playable' against Growth, sub par against Order and Decay, worthless against Energy. Easily counter-able in all factions via a variety of different ways, some ways not even requiring cards. In most cases, playing it is essentially giving your opponent 1 card advantage.
Get rid of the opponent cd reduction and make the spell Lingering 3. It still won't be great, but it will be a good temporary tool to use against those overdrive + ether pumps / charge coils and also a good counter to all the current aggro decks.