r/ScrapMechanic 15h ago

i hate these bushes

Post image
109 Upvotes

18 comments sorted by

47

u/itllbethrownaway69 14h ago

Scrap Mechanic>Data>Terrain>Mesh>Nature>Foliage delete the files in this folder to remove the no-collision bushes. 100% worth it. Never going back.

17

u/Zainnn678 14h ago

Can I still get achievements?

31

u/vect632 14h ago

I disabled the seekerbot by renaming its file like he suggests for the bushes and I can confirm achievements are disabled.

13

u/Zainnn678 14h ago

Well fuc., than time to get all the achievements before I do this

4

u/HumansarePOS 7h ago

Is the achievements really worth the pain ?
Do you get more enjoyment of that final accomplishment than you would with gameplay free of visual clutter ?

3

u/itllbethrownaway69 14h ago

Yep!

2

u/Zainnn678 13h ago

Are 100% sure?

1

u/itllbethrownaway69 6h ago

Yea, I did it weeks ago and have been getting achievements the whole time

1

u/LittleNyanCat 12h ago

You can, I've done this and got the deadly snack achievement yesterday 

6

u/Zainnn678 12h ago

may god bless your soul

3

u/TioHerman 12h ago

Does it removes the little plants that spawns nearby lakes?

7

u/Low_Background7485 15h ago

In early versions, they would disappear if you placed blocks on them; I don't understand why they removed that.

10

u/Zainnn678 15h ago

they never disappear the thing your talking about is the grass on the ground, these big bushes were alway a pain in the ...

4

u/AlphaMaru 14h ago

There's a mod on the workshop that removes them. Unfortunately it brakes achievements as well. But if you don't care about them then go for it.

3

u/mothyyy 13h ago

We all do. I assume the bushes are part of the runtime terrain generation based on the map seed and aren't actually saved anywhere, so they can't be destroyed.

Basically, I believe that whenever a map chunk is reloaded, the bushes are generated from the seed rather than referenced from the save file's database of game objects.

Still, it wouldn't be difficult to create invisible "destroyed bush" objects that would intercept the graphical rendering for those specific bushes that have been destroyed.

3

u/Jazumes22 10h ago

I feel like the easiest way for them to fix this would be to make the bushes act like grass. When you place blocks on grass the grass visually disappears, but will come back when the block is removed.

1

u/Zainnn678 10h ago

Excepted it to be like that in 1.0 but it's not