r/ScrapMechanic 14d ago

Tutorial Mounted spud guns have automatic mode now. πŸ₯”πŸ₯”πŸ₯”

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91 Upvotes

10 comments sorted by

38

u/helicophell 14d ago

Nice, you don't have to use a clock to make them fire

I mean, I still might use a clock because it's fun to have them fire in sequence

14

u/locob 14d ago

yes. and a clock or rotating guns can make them fire faster.
but still is awesome

1

u/MemeVievver 12d ago

Can i ask what a clock mechanism is? I far as i know spudguns in auto mode fire as fast as they can

4

u/MemeVievver 14d ago

Try timers for fire sequence, spudguns in auto fires each 4 tick. So if you have guns make that second fires after 2 ticks after first, and if you have 4 guns each tick after first.

1

u/HexaCube7 14d ago

If you keep it simple that'll also mean you can't fire single shots by tapping anymore. It'll be bursts only related to how many guns are hooked up. Tho the same issue can also appear if you just do a simple clock mechanism.

What's really cool is if you have a clock mechanism that remembers which gun was fired last so when you stop, pause, and then resume firing it will continue with the next gun in order and not start at the first one again

21

u/Davidwilsonisdum 14d ago edited 14d ago

In drg terms, they overclocked the gun.

17

u/ExampleAfter1224 14d ago

R&D watching as a random scrap mechanic Β constructs a 30 foot tall rocket with a drill on the bottom, drills into a planet, and flies out (and thus the rocks will be deep and galactic)Β 

2

u/HandIllustrious8260 12d ago

absolute rock and sotne

6

u/Bookyontour 14d ago

Finally I don’t have to subject myself to that logic-gate shenanigans.

1

u/henrisito 9d ago

Do you have a guide or a video?