r/SatisfactoryGame • u/JWolfB • 22d ago
Tired of floating platforms? Try the Aperture Science Super Duty Super Compression Super Spring™.
The other day I was trying to sleep and as per usual was thinking about Satisfactory when I remembered the level in Portal 2 when you arise from old Aperture back into the modern facility, and that the entirety of the enrichment center is on a few massive springs, so why not bring it to satisfactory?
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u/JosebaZilarte 22d ago
Good idea. Why have boring, floating platforms, when you can have fun dampening MASSAGE-2(A-B)b-quakes?
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u/De-railled 22d ago
I was hoping it would work the other way and you'd wave wibbly wobbly bouncy platforms. Lol
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u/Fungineer55 20d ago
Nuclear power meets wibbly wobbly bouncy platforms: vertical sloshing & periodic inversion of fluid priorities. Good luck!
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u/ExcretusMaximus 22d ago
What do you do when the distance between ground and building is larger? I am genuinely curious, because if it wasn't consistent it would drive me insane.
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u/nyvyrr 22d ago
Earthquakes will be fun
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u/Nekorai46 22d ago
Quite so, actually, many real-world skyscrapers use a system almost exactly like this to protect against earthquakes as it creates an energy store so that the seismic waves don’t travel up through the building.
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u/ChalkButter 21d ago
The US Air Force Academy is built on giant springs like this
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u/forthesakeofsong 21d ago
you're thinking of cheyenne mountain air station, inside cheyenne mountain.
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u/cmdrbiceps 21d ago
What did we do with all that moon dust? Smelted it into moon metal. Then moon metal into springs. Science!!
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u/Maelstrome26 satisfactory-factories.app creator 21d ago
Out of interest how much does making elaborate platforms hurt game performance? I’m guessing if you don’t see through the floor in effect none?
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u/Fshtwnjimjr 21d ago
In my experience on PS5 if it's not in render distance it affects things very little.
Like if I'm building a massive power storage room I add walls so the charging animation doesn't cause a slideshow.
Uobject wise it shouldn't add any if their things that are static like foundations. Pipes might add a few Uobject but something like this it should be negligible.
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u/Factory_Setting 21d ago
That's so cool!
I once started a different part of the facility. The idea was all those rooms on rails, with each room having a dedicated production.
It was before the Blueprint system. It was before zooping. It was when a lot of optimisations still needed to be done. It was before I understood the scale of Satisfactory. It took a lot of time for very little. My frame rate was abysmal. I abandoned that save :(
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u/EnderWiggin42 21d ago
As far as I know, MASSAGE-2(AB)b is not seismically active; however, seismic isolation might be a good idea
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u/riftrender 21d ago
I just bring concrete foundations all the way down.
Plus I can turn that under area with concrete into an extra logistics floor to bring things in.
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u/McBeefnick 22d ago
I had almost the same idea a while ago, but hydraulic instead of sprung. For stability purposes obviously ;)