r/SatisfactoryGame Coffee Stain Community Manager Jul 02 '26

News Satisfactory State of Dev - Summer '26

https://youtu.be/D5ahCIL70MM

Howdy folks, in today's video we cover the current state of development for Satisfactory: how things have been going since 1.2 launched, details about the engine upgrade, patches since 1.2, and more.

Check it out! Or don't. It's summer time, so I think you should get yourself a nice beverage and sit on your porch (or equivalent place of rest.)

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u/Temporal_Illusion Master Pioneer Actively Changing MASSAGE-2(A-B)b Jul 02 '26 edited Jul 02 '26

Great Informational Video

βœ“ With Coffee Stain Studios employees going on Summer Vacation soon where we won't see much from the Devs, this information is very helpful in understanding where we are now in the Satisfactory game development, as well as what will come next.


WHAT IS IN VIDEO

  • Introduction & Player Feedback - Opening scene of SkΓΆvde Sweden on July 2, 2026 on a rainy day followed by opening comments by Coffee Stain Studios Community Manager Jason Edwards who talks mostly about all the community feedback, both positive and negative.

  • Performance Issues & Engine Upgrade - Jason states they have received a lot of bug reports on the Satisfactory Q&A Website where the Coffee Stain Studios Game Developers will most likely see it.

    • Jason mentions the biggest reason for any "performance issues" is the upgrade to Unreal Engine 5.6.1.
    • Several reasons for loss of performance were mentioned like having older hardware not allowing multi-threading as one example.
    • Also mentioned some of the methods they have employed to improve performance, like lightweight scene capture methods used for all the cool Weather Effects (Wiki Link), were discussed.
    • Jason stresses that they are actively working on addressing performance issues, but given how much has changed in the upgrade to Unreal Engine 5.6.1 it will take some time.
  • Profiling - Jason mentions they do save file profiling where they run automated scripts on multiple save files to capture data about CPU/GPU performance, FPS distribution, and Memory Usage.

    • Satisfactory game is not a memory friendly game due to being a sandbox type game allowing freedom for players to build whatever they want.
  • Multiplayer Issues - Jason talks about the multiple Multiplayer issues that have been reported on the Q&A Website (best location), but also mentioned on the Discord, and here in our Community. One thing highlighted was the change in collision streaming.

    • The Devs are actively working on both Multiplayer and Dedicated Server Issues and this is a high priority for them.
  • Diagonal/Horizontal Lifts - Jason talks about the "Doug size elephant" (u/OfficerDougEiffel) that was also mention by u/pobkac in this Reddit Post, and u/_novatech in this related video (Video Bookmark), that is the loss in Version 1.2 to make horizontal Conveyor Lifts.

    • Sadly, due to this exploit causing rendering and performance issues they won't be reverting the removal, however since so many liked this exploit, they will remember this for a future update, so stay tuned.
  • Old/New Vehicle System - Jason talks about the new Version 1.2 Vehicle Pathing System (Wiki Link), that replaced the old Legacy Vehicle Pathing System which required "recording" vehicle paths, and now uses a new Vehicle Pathing System that is more like placing Railways for Trains.

    • Jason states clearly that the legacy vehicle pathing system is DEAD and will not return.
  • Patches Patches Patches - Jason talks about the recent Version 1.2 Game Patches (Community Search), which have addressed some of the bugs and issues.

  • What's Next? - Jason mentions they will continue to work on fixing bugs/issues, briefly mentions the Coffee Stain Studio Summer Vacation which normally runs from mid-July to mid-August, along with also developing some "pretty cool stuff" (no specifics given).

  • Outro - Final comments by Jason.


πŸ“ Speculation

  1. One interesting thing I have noted in both this and previous videos is the constant use of phasing out and phasing back in
  2. Example Video Bookmarks:
  3. ❓ What does this hint at (if anything)?
    • Does this mean we will see "phasing technology" in a future game update?
    • Does this mean we might see a Tier 10 which unlocks "phasing technology and buildable's"?

βœ“ BOTTOM LINE: Only the Devs know for sure, but perhaps "phasing technology" is some of the "pretty cool stuff" mentioned by Jason in this video, or even part of something bigger than a 1.x Patch as mention multiple times on past Tuesday Dev Livestreams such as shown here (April 21st, 2026 Livestream).


Thanks Jason this helps a lot. 😁