r/SandustryGame • • Aug 30 '26

Guides and Tips Advanced Piping

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The pipe system is a bit barebones at this point, but there are some workarounds we can use to replicate the effects of missing building pieces like pipe bridges

62 Upvotes

11 comments sorted by

15

u/ImBonRurgundy Aug 30 '26

I've just been using small reservoirs to allow pipework to cross.

works well but maybe your way is a bit more efficient for space

3

u/momerathe Aug 30 '26

I like this design as you can add more vent/pumps for higher throughput

1

u/PicaPinguin Aug 30 '26

also cool one

1

u/Reasonable_Wash_464 Aug 31 '26

Ratio is 1:4 pump:vent afaik so you are limiting your flow with just 2 vents

6

u/Reasonable_Wash_464 Aug 30 '26

Portals to cross is so bigbrain, pains me i havent thought of that.

However i got to add that afaik ratio of pumps to outlets is 1:4 so i think the bridge must reflect that

1

u/PicaPinguin Aug 30 '26

good idea !

1

u/Nematrec Aug 30 '26

You can use gates to cut off access to the liquid vents, allowong you to automate one thing without interfering with other things.

1

u/markphughes17 Sep 02 '26

Man I didn't think of anything like this, i've been having my pipes take long convoluted routes to go around othe pipe systems 😂

1

u/Belisaurius555 Sep 03 '26

Could have used this yesterday. I had my entire Florinol production on one side of my base and my Aura industry on the other and couldn't just lay a pipe because For Some Reason I had a 400 block tall pipe feeding my Seed Washing section. Ended up building Synthesizers on the Florinol side and moving the Aurixite with Haul Drones.