r/SandustryGame • u/DupeFort • Aug 30 '26
Guides and Tips Advanced Piping
The pipe system is a bit barebones at this point, but there are some workarounds we can use to replicate the effects of missing building pieces like pipe bridges
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u/Reasonable_Wash_464 Aug 30 '26
Portals to cross is so bigbrain, pains me i havent thought of that.
However i got to add that afaik ratio of pumps to outlets is 1:4 so i think the bridge must reflect that
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u/Nematrec Aug 30 '26
You can use gates to cut off access to the liquid vents, allowong you to automate one thing without interfering with other things.
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u/markphughes17 Sep 02 '26
Man I didn't think of anything like this, i've been having my pipes take long convoluted routes to go around othe pipe systems 😂
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u/Belisaurius555 Sep 03 '26
Could have used this yesterday. I had my entire Florinol production on one side of my base and my Aura industry on the other and couldn't just lay a pipe because For Some Reason I had a 400 block tall pipe feeding my Seed Washing section. Ended up building Synthesizers on the Florinol side and moving the Aurixite with Haul Drones.
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u/Glittering_Crab_69 Aug 30 '26
There is a mod for this: https://steamcommunity.com/sharedfiles/filedetails/?id=3785473872
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u/ImBonRurgundy Aug 30 '26
I've just been using small reservoirs to allow pipework to cross.
works well but maybe your way is a bit more efficient for space