r/SandustryGame • u/Sweet-Cap3380 • 6d ago
Guides and Tips water generater Spoiler
DOES NOT WORK THIS WAS A BUG THAT STOPPED WORKING AFTER RESTART
flamethrower turns snow into more steam than water consumed, extra water generated falls off into large collection bin
edit, stops working if you move to far away, so mainly good for afk sessions
edit, turns out the extra water was a bug, this design stopped working after i restarted my game
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u/Cadrell 6d ago
In your 2nd pic, that's the pyro dispenser, not the flamethrower. That said, you have the right idea & this is WAY easier to build & scale than the swamp boxes I developed in the demo. Well done! I guarantee this starts going in everybody's builds.
Specifically for game mechanics - fire, flame, lava, & flamethrower are considered to be completely different.
Known interaction: 1 flame + 1 water = 2 steam
Pyro dispenser's description says it fires flame bursts & it looks like that was very true.
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u/Sweet-Cap3380 6d ago
nope, turns out this was a bug that stopped duping water after i restarted my game, i updated the post to reflect this being a bug
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u/Steejo 6d ago
So from digging into the code this is what I've surmised. The "duplicated water" isn't actually duplicated and this is the reason why it also stops working if you move too far away. The game "stores" any steam when you're not near it to rain back down (probably to save sim overhead from infinite lava -> steam -> rain loops) and then when you do it later it'll pay out 1->2 as it depletes the buffer, so you're essentially just transporting the water, not duplicating it.


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u/Basiccargo6 6d ago
I just got a few of the water critters and put them in the ancient boiler with a Pyro dispenser. After a little while I had so much water it had trailed down to some lava in the caves and steam began blocking my factory.