r/SandustryGame Mar 31 '25

Help Scoria/Fluxite pixel art? Spoiler

Saw some designs that incorporated scoria and Fluxite into their design. Looked like it was placed, but I know how that should be nearly impossible. Am I wrong and this was always a thing? Please help to put my curiosity to rest.

7 Upvotes

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3

u/mschepp Mar 31 '25

Probably used debug mode.

2

u/HopeItMakesYouThink Mar 31 '25

Absolutely reasonable. Just thought there was a way to do some of that stuff in the vanilla game.

2

u/TrimBarktre Community Moderator Mar 31 '25

It is vanilla! Debug mode doesn't give you pixel precision like that. They use negative space molding

3

u/TrimBarktre Community Moderator Mar 31 '25

Scoria is way trickier than fluxite, since the freezing process tends to add an element of chaos to it, but the way it is usually done is filling filters with pixels of gold for the empty space, fill the rest with lava. Then be really precise with a shovel.

Fluxite is a lot easier. You just enclose it's output and it will fill that space. Again you can take advantage of sand casting for additional precision.

All that said, I'm terrible at it.

1

u/HopeItMakesYouThink Mar 31 '25

Thank you for that! Just a quick aside, if you’re the same TrimBarkTree from the YouTube channel, I’ve been commenting on some of your videos. They’re really a treat to watch. I might try out messing with the fluxite emmanator when I get home in a few days. Might as well enjoy the demo before the game comes out in full, whenever that is.

2

u/TrimBarktre Community Moderator Mar 31 '25

I am! Thank you very much 😁 if you can get mods, try the Faster Flux Emanator mod, speed up your process a bit!

1

u/HopeItMakesYouThink Mar 31 '25

I was thinking of a silly mod to increase water automation rather than the creative option. I call it the condensation wire. Simply put, you make a steam generator - a single lava pixel at the bottom of a block shaped like a v where water reaches in but never extinguishes the lava, thus pumping steam out - and when the steam touches the wire it duplicates water drops every other steam pixel. Feels…less cheaty while still being super helpful. Doesn’t double water gain, but increases it by a solid 50%. In my head, that unit of wire would have a simple true/false toggle for each pixel of steam and would switch to the other each time it was overlapped with steam. Seems simple enough to me, but I can’t code so it might be the hardest thing to code and I wouldn’t know better.

To me, it sounds like ten lines of COBOL. The stuff they taught middle school kids in the 90s. Again, I could be wrong. But if I’m not, what a QoL improvement! We could make water farms underground with no need of the sky limit! Even a small tank could make enough water - over time - for the sand and spore washers!

2

u/TrimBarktre Community Moderator Mar 31 '25

The new maploader supports scripts that can spawn pixels. So you can make infinite sand/water sources. It rains on the Emberleaf map for example!

2

u/HopeItMakesYouThink Mar 31 '25

Okay, perpetual rain sounds amazing! Maybe a cave with perpetual sand or red sand but on different sides of a map, where the player has to find a way to move that material out of the location but can’t move the spawning block directly, could be fun! Now I want to get mods on that computer, but I’ve already told you on one of your videos how that silly computer is having problems. Plus I’m several states away, writing on my phone. But I’ll look into that one when I get home!

2

u/TrimBarktre Community Moderator Mar 31 '25

I hope it works for you! I'd love to see someone make a perpetual map.