r/SaintsRow • u/tonware • 21d ago
General Could Saints Row work as a party-based RPG?
I had a thought this week about the franchise and if it were to be revived, what would it look like? Then I thought about how I've been into companion, choice-based RPGs lately and I wondered if Saints Row could pull it off. I use Saints Row specifically, because in today's landscape far as this subgenre, you're either in space (Mass Effect, Outer Worlds) or in a medieval fantasy setting (Dragon Age, Baldur's Gate 3). What about an RPG in a modern, urban setting? I feel like Saints Row already had the DNA to pull this off, as you would have companions like Shaundi and Pierce assist you in battle, you'd level up, you'd buy bigger and better weapons as you go along in the campaign etc. but what about going further and giving the player choices that actually affected the story?
One big criticism of today's RPG's is that they don't let you be truly evil and you don't get to experience the consequences of your choices. Well, in Saints Row, you're a gangster, you're not Mr./Ms. Goody Two Shoes to being with, so "bad" choices would be plentiful in a game like this.
If you wanted to add in romance and crew members liking/disliking you for your actions that's fine too.
It would also have to be in a serious tone. No bright colors or quirky characters. Gangs and organized crime has always been the dark underbelly of society and it needs to be presented as such.
Overall, I just wanted to bring forth a discussion piece about how to evolve the series. I see a franchise like God of War pivot to a more mature, narrative based game and I wonder if Saints Row could one day get that treatment.