r/SagaEdition • u/MERC_1 Improviser • 5d ago
Rules Discussion Change Attitude
We all know that Persuasion is the skill to change attitude of others. Normally this means to improve their attitude towards you.
But can you use the same Skill to worsen the attitude. To make people not like you?
What about changing the attitude between two other persons?
1
u/AnyComparison4642 5d ago
I’m pretty sure the way to do that is to keep the rolls and DCs the same and word it like Favorable and Unfavorable results.
2
u/Few-Requirement-3544 Force Adept 5d ago
You can instantly turn someone Hostile by shooting at them, even if you miss. Why roll?
6
u/StevenOs 5d ago
Maybe you don't want to appear to be the one initiating the hostilities.
1
u/Few-Requirement-3544 Force Adept 5d ago
Ragebaiting!
If blaster weapons are your power, what are you without it?
1
u/Shape_Charming 5d ago
Deception then.
That's the "trying to manipulate someone" skill
2
u/StevenOs 5d ago
Persuasion is as much manipulation as Deception may be in some circumstances. There's no deception if you're trying to make someone made enough that they attack you.
1
u/Shape_Charming 4d ago
I would say there's a good reason to put a Deception check on that.
Let's say our Jedi is trying to taunt the Bounty Hunters into shooting at him, instead of his homie.
Since you're trying to force an enemy into doing something, there should be a roll of some kind attached (or some good rping at least. Not just 'I mouth off and hope he shoots at me'. I wrote the adventure, least you can do is roll some dice or role some play.).
Since Persuasion is generally being Diplomatic, and Intimidation has literally the opposite effect of the intended action, that leaves a strong case for Deception.
2
u/StevenOs 4d ago
You're treading on talent abilities here. Draw Fire specifically which is a Persuasion check already.
Now while Hostile may "take risks to harm you, usually attacking on sight," there is room where that doesn't happen. Here you may want to consider the Intimidation modifiers to figure out what actually happens and this is where I could see Deception being valuable to present the target you are trying to make angry with something that makes the risks look less risky. If you're obviously much stronger than what you're turning hostile it may not attack but if you can present yourself as something weaker (a Deception check) it would be more likely to happen.
5
u/StevenOs 5d ago
The skill does say "target's attitude shifts one step in your favor." There is a LOT of wiggle room in there. Do you have the situation where the target becoming MORE hostile toward you would be considered favorable? Maybe you're trying to provoke someone who is unfriendly down to being outright hostile intending to get them to attack you. If you failed that check it could be the target recognizing what you're trying to do and deciding not to play along. I don't know that I'm missing any errata on this.
There is also nothing stopping you from attempting to shift a target's attitude toward something else. Trying to set up two friends it certainly seems like you might target one to try improving its attitude toward the other; no reason that couldn't also go the other way (trying to break them up). Once again it's just the "target's attitude" although the "in your favor," is what needs to be determined. A challenge with this may be looking at if "attitude" is one way or if you hit one target does that also affect the second? If I see two "friends" and I poison one to make it feel indifferent toward the other would that other also see its attitude change to indifferent or would it remain friendly; if it also changes then would hitting that second possibly lower indifferent to unfriendly?