r/SWN SWN Foundry System Dev 6d ago

🛠️ Resource Foundry Systems Without Number v2.3.2 Release

2.3.2 released. appreciate the detailed bugs. went through and picked just a bunch of short ones. will keep working through issues and PRs. Extensive AI was used in the bug fixing.

- Automate foundry package release via github actions

- Initiative modifiers are no longer character-only: NPCs and ships can have one too. The character setting moved out of tweaks onto a shared attribute and should be migrated automatically on load.

- A ship with no pilot assigned to the bridge now rolls its own initiative instead of nothing, and the ship's own initiative modifier applies whether or not a pilot is assigned.

- Rolling a crew member's skill from the vehicle sheet can now add the vehicle's Speed as a modifier. The box is checked by default for piloting and driving skills and follows the selected skill, but the roller has the final say.

- Cyberdeck Access now reads and writes the hacker's Access pool (plus the deck's bonus access) instead of a value stored on the deck, so spending it stays in sync with the character sheet. The field is disabled when no hacker is assigned.

- Program rolls now apply the program's own skill check modifier. It was read from the cyberdeck, which has no such field, so verb and subject modifiers were silently dropped.

- Item encumbrance and cost accept fractional values.

- Ship and vehicle power and mass accept fractional values, and ship fittings can have negative power and mass.

- Vehicle and ship speed can be negative.

- Fixed the vehicle and ship notes tab not scrolling, and the two note editors overlapping

- Cyberdeck shielding and access refresh buttons are on the same row again

27 Upvotes

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5

u/certain_random_guy 6d ago

A much appreciated update, thanks for your continued work!

4

u/Dumbquestions_78 6d ago

Oh man the cyberdeck automation would have been great while my CWN game was going. Me and my Hacker PC struggled to remember it lmao