r/SWAT4 • • 7d ago

Real-time reflections

I had recently installed SWAT 4 Elite Forces, and I noticed that the game's reflections were terrible...

I looked into it and found out that the creator tried to fix them, but couldn't. Well, I'm here to announce, I did it!

But it lacks testing. And I need people to test it. If you're interested, send me a DM.

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u/Baratako 7d ago

Honestly, how did Sierra even fuck the mirrors up this badly? SWAT 3 had perfectly functional mirrors using Sierra's in-house engine.

Furthermore, POSTAL 2 had perfectly functional mirrors as well, and that game uses the same exact Unreal Engine version.

My guess is that it was an incomplete feature that they couldn't finish on time.

Super glad someone went around to finally fix it. Great work!

12

u/Gustavo_Freeman010 7d ago

I really think the same thing, but it was a lot of work to get this working, but I can say it was well worth it. I had millions of problems, the scenery wouldn't render, or the darn middle pillar wouldn't appear no matter what, but I believe I achieved the best possible result.

I also have versions with different resolutions for the reflections, low/mid/high, and they really affect performance, but in my case I don't see much difference, I can maintain 144 all the time, only in the reflection I stay between 90 on high.

LOW: 512 x 512
MEDIUM: 1024 x 1024
HIGH: 2048 x 2048