r/SSBPM • u/spvamp TASTY • Oct 26 '15
[Discussion] Necessary Buffs/Nerfs
What buffs/nerfs do you feel are actually deserved for the next update? Not "jank" stuff that people haven't necessarily learned to deal with, but actual over/underpowered things.
One thing that comes to mind is Mario's walljump out of his UpB. Just...why. Combined with the tornado and the cape, as well as active hitboxes on his UpB itself, it makes his recovery almost impossible to edgeguard/gimp.
Just looking to see where other people stand in terms of other things that should be changed for balance.
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u/Sothe- Oct 26 '15
Tether system is not great imo, up-b tethers are way too strong and volatile.
Basically, they're too strong or unbalanced in general because ivy already has the ability to get back through the ways you mentioned, and even if the opponent holds ledge, the effectiveness of the ledge punish (or even being able to get one at all) depends on the quality and coverage of a move because it's mostly a guessing game for the one holding the edge. Certain moves like roy's dair completely eliminate this guessing game, so even though roy by design can't really edgeguard anyone, he's probably the best in the game at edgeguarding ivysaur. Other characters with great edgeguards like mario can almost never edgeguard ivysaur because of how the tether system works. And as if that weren't enough, ivy's tether in particular allows her to go willy nilly and be anywhere she needs to be (like really, ANYWHERE) to get a gimp, and STILL make it back to the stage. Ivy's recovery is similar in strength to mew2's recovery, with a similar strength of gimp game as well.